Stellaris

Stellaris

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Dark Mammalian Shipsets
   
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245.246 MB
Jan 13, 2017 @ 8:10pm
Dec 8, 2017 @ 11:15am
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Dark Mammalian Shipsets

In 1 collection by Crusader Vanguard
Dark Species Shipsets
7 items
Description
ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. They will remain as they are for Patch 1.9.

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due. Also, my next goal before having to stop was to streamline this mod down from 12 cultures to 1 by carefully making sure the tinting system worked with these shipsets. If anyone wants to attempt that, you have my blessing.

Original description follows:






The Dark Mammalian Shipsets mod adds 12 new, dark Mammalian ship appearance types to the game, each equipped with appropriately color coordinated engines, lights, and forcefields. These new ship appearances will only be useable by the player. The only way to get the AI to use them is to create a custom empire with one of these 12 ship appearance types selected and adding said empire into your new game via the Phoenix looking symbol next to that empire in the empire creation screen. The 12 colors available with this mod are seen in the image right above this paragraph.

NOTE: This mod is only meant to introduce a new graphical culture for shipsets and citysets. This means that it will create a new portrait tab that will be blank. There is nothing I can do about this without removing the culture entirely (which includes the shipset and cityset). If I ever find a way to remove the portrait tabs I will, but these are NOT glitches.



While it's technically not a required mod, it is very highly recommended that you use Antharis' Stellar Trails Disabler mod in conjuction with this mod. The Disabler mod removes the blue "streak" behind ships whenever they move. This looks particularly strange behind all but the blue-based Dark Mammalian variations, and thus the need for the mod.

Stellar Trails Disabler mod works with the latest patch. Ignore outdated version warnings!

Or you can use Clean Space - No Exhaust Trails by ButtJunkie if you want the same thing that doesn't throw warnings.



This Dark Mammalian Shipsets mod is part of a series of dark hull based ship mods in a collection called "Dark Species Shipsets". This collection adds shipsets with a dark hull and 12 color choices to all 7 main species for your enjoyment. You can visit the Dark Species Collection link at the top of this description to be able to subscribe to all the mods together, or you can look through this listing below and mix and match as you like. Other than Dark Mammalian here you have:



Below is a listing of all mods that this Dark Mammalian mod currently has support for:

NOTICE 1: All the mods supported here may not be compatible with each other, please check each mod page before using them together.

NOTICE 2: Any requests for additional mods to become compatible with this Dark Mammalians Shipset mod will receive due consideration, however, I make zero promises on if the request will be fulfilled. For example, some other ship mods may not be able to become compatible because of a conflict with an already supported mod.
39 Comments
jddbull Jun 10 @ 8:12pm 
they're black!!!
ChipopHQ Apr 30, 2018 @ 4:00am 
please update this mod
asimbox Feb 22, 2018 @ 10:07am 
It's time to act!)
asimbox Nov 5, 2017 @ 3:25am 
Yes, I realized that not tomorrow))) I'm glad that the work is on!))))
Crusader Vanguard  [author] Nov 4, 2017 @ 1:30pm 
@asimbox - Don't hold your breath, this will still take me a week or two. It's done when it's done. LOL
asimbox Nov 4, 2017 @ 12:39pm 
Hello! Excellent!
Crusader Vanguard  [author] Nov 3, 2017 @ 1:54pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
asimbox Oct 13, 2017 @ 7:45am 
OK. Let's wait!)))
Crusader Vanguard  [author] Oct 13, 2017 @ 6:49am 
@asimbox - I'm afraid it's not right now. Between trying to finish off NSC and updating a few other projects I've put this one on the back burner. I'll put it on the list and just see what I can do, but it might be a while longer. Sorry.
asimbox Oct 13, 2017 @ 3:03am 
Hello! How is the work on white light progressing?)