Arma 3
1,332 ratings
X-Cam-Taunus (Version 1.1)
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
2,639.196 MB
Jan 6, 2017 @ 9:59am
1 Change Note ( view )

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X-Cam-Taunus (Version 1.1)

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Description
We are pleased to announce that we have completed the second version of the X-Cam-Taunus map. This version is around 96% completed and we want to release the final version later this year.

We would like to thank everyone who helped us with more or less work and knowledge
and we hope that the Arma community will enjoy the beautiful places we’ve created.
We also want to thank Bohemia Interactive for providing such a great game with
the possibilities to built a map like Taunus, even that we have placed 99,99% of all
objects with X-Cam ;-)

X-Cam-Taunus facts
Object count is 5.658.123
Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m
Sat/Mask size is 10240 m
Citys and Villages 34
Airports 2

X-Cam-Taunus licence
CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/

X-Cam-Taunus forum
forums bistudio: https://forums.bistudio.com/topic/200913-x-cam-taunus-version-11/

X-Cam-Taunus team
Silola Object placement, TerrainBuilder
Hotzenplotz Object placement, Objects, Configs, Sounds
Poolpunk Object placement, Objects, Configs
Chaser Object placement
Deox Object placement, Objects, Configs
MemphisBelle Object placement, Configs
Heros Objects, Configs
MaXx Objects, Configs
MCPXXL Objects, Configs
Luki Objects, Configs

and ... t-800a, Sky, Schmidt, Hektor, Flattermann

Credits and special Thanks
Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :)
Popular Discussions View All (7)
35
Oct 1, 2018 @ 1:01am
if anyone finds a server running this map
brettapuss
16
Sep 9, 2017 @ 8:47pm
cant use this on Mac :/ why?
Painter122
5
Jun 2, 2018 @ 10:27am
Map is not working
[KG-7] C ツ
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569 Comments
SpaceViper Jan 9 @ 5:59pm 
The map is gorgeous, but creates unplayable framerates even with great computers and minimal spawns. Just needs serious optimization. Will keep in favorites to follow updates, but unsubbing until its more stable. =(
tray sweeper Dec 27, 2018 @ 5:24pm 
씨ㅏ발
Donnie_Plays Dec 7, 2018 @ 10:03pm 
Is this map still being developed?
TheLomanaRDoS Nov 30, 2018 @ 6:58pm 
It is the best map!
:steamhappy:
[SPMC][+] SOpt. Dunlop Nov 12, 2018 @ 4:23pm 
just a heads up this mod conflicts with the PLP beach elements mod. very wonderfull map though. a superb attention to detail and the airport is incredible. so much potential here.
dzembi Nov 11, 2018 @ 3:09am 
Very funny bug, when you place down empty planes on the airfield, the terrain must be very uneven as they start rolling and turning down everywhere. No matter where you place them
loopdk Oct 29, 2018 @ 6:14am 
:D
[EH] -=Chaser=- Oct 29, 2018 @ 6:01am 
runs pretty smooth for me while using ace, acre, rhs*4,bw mod and a bunch of other smaller mods in multiplayer pve environment with lot of ki. i think you wont be able to get 80 fps, but that is difficult on tanoa too ;-)
loopdk Oct 29, 2018 @ 5:59am 
yea you might be right. i just love it and want to play it more but even on a bad ass server its hard
[EH] -=Chaser=- Oct 29, 2018 @ 5:51am 
nearly impossible to optimize the map. it would also loose its beautifulness if we would decide to delete objects.