Arma 3
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X-Cam-Taunus (Version 1.1)
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
2,639.196 MB
Jan 6, 2017 @ 9:59am
1 Change Note ( view )

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X-Cam-Taunus (Version 1.1)

Description
We are pleased to announce that we have completed the second version of the X-Cam-Taunus map. This version is around 96% completed and we want to release the final version later this year.

We would like to thank everyone who helped us with more or less work and knowledge
and we hope that the Arma community will enjoy the beautiful places we’ve created.
We also want to thank Bohemia Interactive for providing such a great game with
the possibilities to built a map like Taunus, even that we have placed 99,99% of all
objects with X-Cam ;-)

X-Cam-Taunus facts
Object count is 5.658.123
Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m
Sat/Mask size is 10240 m
Citys and Villages 34
Airports 2

X-Cam-Taunus licence
CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/

X-Cam-Taunus forum
forums bistudio: https://forums.bistudio.com/topic/200913-x-cam-taunus-version-11/

X-Cam-Taunus team
Silola Object placement, TerrainBuilder
Hotzenplotz Object placement, Objects, Configs, Sounds
Poolpunk Object placement, Objects, Configs
Chaser Object placement
Deox Object placement, Objects, Configs
MemphisBelle Object placement, Configs
Heros Objects, Configs
MaXx Objects, Configs
MCPXXL Objects, Configs
Luki Objects, Configs

and ... t-800a, Sky, Schmidt, Hektor, Flattermann

Credits and special Thanks
Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :)
Popular Discussions View All (7)
35
Oct 1, 2018 @ 1:01am
if anyone finds a server running this map
brettapuss
16
Sep 9, 2017 @ 8:47pm
cant use this on Mac :/ why?
Painter122
9
Aug 21, 2019 @ 3:43pm
Map is not working
Chr3sN4tor
< >
618 Comments
=_X_=™© May 30 @ 10:19pm 
Thank you !
[EH] -=Chaser=- May 28 @ 7:08am 
@ValrathCommander: Did you have been forced to pay for this map? Did you have been forced to download this map? No?! Right...we have done this project for more than 2 1/2 years nearly 8 hours everyday with 6 people doing all the stuff you get for free to play with.
We have finished it in a playable state with more than 70k single downloads atm.
We have finished it when BI was giving a shit about modders and how they keep their game alive with free content.
We have finished it when BI was doing patches which destroyed work and efford from us over and over again.

If you dont like it...i can live with that, you have the right to go on and play another terrain. You don t have the right to force us to do something you get for free with little to no effort.

Sorry for the need to clarify that in such a drastic way. But guys like you are the reason why we WONT do more work on the terrain. You get something for free and are complaining...
ValrathCommander May 28 @ 2:58am 
Hey buddy you said you will finish this map back at 2017 its been 4 years dude
[EH] -=Chaser=- May 26 @ 6:57am 
@Nico: upgrade your hardware if you are not able to play. i can run the map with my 4yo setup pretty decent.
Nardex May 25 @ 11:59am 
- STATUS_FATAL_USER_CALLBACK_EXCEPTION when i open this map
Nico May 24 @ 12:38pm 
Can you split the Map ? or make it 1/3 so we can actually play it
Shavy May 2 @ 6:27pm 
Y'all spelt Xcom wrong in your title btw.
[EH] -=Chaser=- Apr 10 @ 3:37am 
What does you mean with has been updated like other CUP stuff?This is not a CUP map. It just uses assets from CUP. Kind Regards
ollie Apr 3 @ 7:18am 
Has this map been updated like all the other CUPs stuff on steam
the_grutz Feb 16 @ 3:47am 
Is there a list of the coordinates of the cities that could be used for setting spanwnpoints in ExileZ?