Arma 3
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X-Cam-Taunus (Version 1.1)
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
2,639.196 MB
Jan 6, 2017 @ 9:59am
1 Change Note ( view )

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X-Cam-Taunus (Version 1.1)

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Description
We are pleased to announce that we have completed the second version of the X-Cam-Taunus map. This version is around 96% completed and we want to release the final version later this year.

We would like to thank everyone who helped us with more or less work and knowledge
and we hope that the Arma community will enjoy the beautiful places we’ve created.
We also want to thank Bohemia Interactive for providing such a great game with
the possibilities to built a map like Taunus, even that we have placed 99,99% of all
objects with X-Cam ;-)

X-Cam-Taunus facts
Object count is 5.658.123
Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m
Sat/Mask size is 10240 m
Citys and Villages 34
Airports 2

X-Cam-Taunus licence
CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/

X-Cam-Taunus forum
forums bistudio: https://forums.bistudio.com/topic/200913-x-cam-taunus-version-11/

X-Cam-Taunus team
Silola Object placement, TerrainBuilder
Hotzenplotz Object placement, Objects, Configs, Sounds
Poolpunk Object placement, Objects, Configs
Chaser Object placement
Deox Object placement, Objects, Configs
MemphisBelle Object placement, Configs
Heros Objects, Configs
MaXx Objects, Configs
MCPXXL Objects, Configs
Luki Objects, Configs

and ... t-800a, Sky, Schmidt, Hektor, Flattermann

Credits and special Thanks
Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :)
Popular Discussions View All (7)
33
Mar 23 @ 10:49am
if anyone finds a server running this map
brettapuss
16
Sep 9, 2017 @ 8:47pm
cant use this on Mac :/ why?
Painter122
6
Apr 6 @ 7:42pm
Working on SP Mission for this map.
Kapt. Alva
< >
534 Comments
dima Ⓐ✭☭ May 20 @ 3:39pm 
Best map in arma great job guys
GOTOPOST May 5 @ 4:31am 
Good map, But way to low fps even in sp.
[EH] -=Chaser=- Apr 28 @ 11:34am 
check the pagefile space on your harddrive. the VR Engine uses a lot of space to outsource data from the game. i have on my end with an i74790k, 980ti,32gb DDR3 and ssd on win 10 about 40 to 45 fps while about 30 mods are running (rhs, bwmod, jsrs, ace, acre etc). Check google to find more info on the pagefile. maybe this helps you out
Teschmacher Apr 27 @ 6:21pm 
hello

amazing map and quality, but.. after some time of gameplay and progression within the map, the FPS drops below an acceptable level (below 20fps) and any further gameplay becomes very unconfortable, that despite of my config: win10 x64, 1080ti, 32gb DDR4, i7-7820X & SSD..

i believe that is due to the charm of the unoptimized 3d engine arma3 is featuring as a permanent disease and that hasn't been fixed since 2013 .. ;)
Mach2Infinity Apr 12 @ 4:38pm 
FYI - the meta.cpp file needs to be updated so the publishedid equals the workshop ID. Otherwise players trying to join a server with this mod can't subscribe to it.
chucky Apr 10 @ 3:54am 
I saw this map for the first time a year ago and was impressed. But now she looks even better. I want to play every mod on it <3
Potato Dragon Apr 5 @ 10:09am 
Best user made map yet. Excellent work.
mikiland66 Apr 2 @ 3:35pm 
Good job guys, love it <3
Mach2Infinity Mar 27 @ 4:30pm 
I have i7 5930K @3.5GHz (clock speed important) 1080ti and 32GB RAM but FPS seems to drop to 40's or a little less.when the view distance is increased. I have the game installed on a SSD NVMe and a fairly decent graphics card. So unless it's the server (which had decent FPS - above 25fps) then maybe CPU ought to be overclocked?
[EH] -=Chaser=- Mar 27 @ 10:01am 
i´ve got i7 4790k, 32Gb ram, 980ti and i have about 50 frames with heavy mods loaded. So alltogether...i don´t get your point buddy