Distance
1,001 人が評価
Cavern Realm [Omega Redux]
   
アワード
お気に入り
お気に入り
お気に入りから削除
Difficulty: Nightmare
Mode: Sprint
タグ: level
ファイルサイズ
投稿日
更新日
549.973 KB
2017年1月2日 20時00分
2020年8月4日 10時24分
16 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Cavern Realm [Omega Redux]

解説
A redo of Alex Chosen's cavern relam.

This is version one, expect updates and changes as I get feedback.


I turned up the speed on the track, as my first couple of playthroughs were kind of dull without it, you can abstain from boosting if it's too much of a boost for you to handle.

As always, accelodrome is credit to Alex Chosen.

**Update #1**
Moved wrecked drone hyperpod, removed track at the beginning of the map

**Update #2**
Added "bats" at the end of track, modified "stelagtites", moved a checkpoint

**Update #3**
Increased fog distance to give you a bit more time to react to obstacles, and modified the beginning of the track to be less treacherous. Also properly updated track difficulty to more adequately represent the actual track difficulty.

**Update #4**
Changed rock color, updated skybox brightness

**Update #5**
Modified the beginning of the track to better reflect the movie

**Update #6**
Removed spikes growing out of the walls at odd angles - stelagtites and stelagmites are fine, but unless the cave reoriented itself I'm not sure how those would have gotten there ...
11 件のコメント
-Ω-  [作成者] 2017年7月19日 8時57分 
It says right at the top of the page ... Distance workshop ... comments like these always puzzle me.
-Ω-  [作成者] 2017年3月12日 10時06分 
Actually, it was like that from the very first release. It's like that on all the tracks, as a matter of fact ... the portal in the accelodrome is reversed 180 degrees by default, so the exit portal must be also. It's only ever a problem if you crash before hitting the first checkpoint.

I've fixed it anyway.
-Ω-  [作成者] 2017年3月11日 20時43分 
Oh bother
Racerman2001 2017年3月11日 18時50分 
It looks like you accidentally reversed the portal checkpoint at the start of the realm...
-Ω-  [作成者] 2017年3月11日 6時24分 
How eloquently phrased. I've got it updated; I removed the spikes at odd angles, but kept the ones that went straight up or down.
Racerman2001 2017年3月10日 14時06分 
This is a pretty good track, however one thing always irks me about the split loop: the stalagtites. Those stalagtites weren't present within the minisode, and they completely kill my flow every time I play this realm. I'm fine with taking creative liberties where the movies and minisodes weren't very descriptive, but those stalagtites always bug me because of their placement not correlating with the actual realm. Could you please consider removing them?
-Ω-  [作成者] 2017年1月4日 13時22分 
Thanks for the feedback!

Just like with the ruins relam, I'm going to come back to this multiple times in the future, but for now I think I'm going to take a little bit of a break.
TrialSpace 2017年1月4日 7時50分 
It's very good. I like how the race goes onto the actual cave, rather than racing on an actual track the whole time, similar to the movies.

The track looks better of course. However, at times it felt like I was racing through a canyon at night instead of a cave. And just wondering, is it not possible to make the rocks gray?
Concorde 2017年1月3日 19時32分 
No problem! Like I said I hope we can communicate sometime (like the discord Racerman2001 linked in the distance acceleracers group) Cheers! :steamhappy:
-Ω-  [作成者] 2017年1月3日 19時30分 
Thanks for your feedback!

The track is still in development, and I'm continuously working on it and iterating through different versions of obstacles, still trying to find the right balance.