Distance

Distance

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Cavern Realm [Omega Redux]
   
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Difficulty: Nightmare
Mode: Sprint
Tags: level
File Size
Posted
Updated
549.973 KB
Jan 2, 2017 @ 8:00pm
Aug 4, 2020 @ 10:24am
16 Change Notes ( view )

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Cavern Realm [Omega Redux]

Description
A redo of Alex Chosen's cavern relam.

This is version one, expect updates and changes as I get feedback.


I turned up the speed on the track, as my first couple of playthroughs were kind of dull without it, you can abstain from boosting if it's too much of a boost for you to handle.

As always, accelodrome is credit to Alex Chosen.

**Update #1**
Moved wrecked drone hyperpod, removed track at the beginning of the map

**Update #2**
Added "bats" at the end of track, modified "stelagtites", moved a checkpoint

**Update #3**
Increased fog distance to give you a bit more time to react to obstacles, and modified the beginning of the track to be less treacherous. Also properly updated track difficulty to more adequately represent the actual track difficulty.

**Update #4**
Changed rock color, updated skybox brightness

**Update #5**
Modified the beginning of the track to better reflect the movie

**Update #6**
Removed spikes growing out of the walls at odd angles - stelagtites and stelagmites are fine, but unless the cave reoriented itself I'm not sure how those would have gotten there ...
11 Comments
-Ω-  [author] Jul 19, 2017 @ 8:57am 
It says right at the top of the page ... Distance workshop ... comments like these always puzzle me.
-Ω-  [author] Mar 12, 2017 @ 10:06am 
Actually, it was like that from the very first release. It's like that on all the tracks, as a matter of fact ... the portal in the accelodrome is reversed 180 degrees by default, so the exit portal must be also. It's only ever a problem if you crash before hitting the first checkpoint.

I've fixed it anyway.
-Ω-  [author] Mar 11, 2017 @ 8:43pm 
Oh bother
Racerman2001 Mar 11, 2017 @ 6:50pm 
It looks like you accidentally reversed the portal checkpoint at the start of the realm...
-Ω-  [author] Mar 11, 2017 @ 6:24am 
How eloquently phrased. I've got it updated; I removed the spikes at odd angles, but kept the ones that went straight up or down.
Racerman2001 Mar 10, 2017 @ 2:06pm 
This is a pretty good track, however one thing always irks me about the split loop: the stalagtites. Those stalagtites weren't present within the minisode, and they completely kill my flow every time I play this realm. I'm fine with taking creative liberties where the movies and minisodes weren't very descriptive, but those stalagtites always bug me because of their placement not correlating with the actual realm. Could you please consider removing them?
-Ω-  [author] Jan 4, 2017 @ 1:22pm 
Thanks for the feedback!

Just like with the ruins relam, I'm going to come back to this multiple times in the future, but for now I think I'm going to take a little bit of a break.
TrialSpace Jan 4, 2017 @ 7:50am 
It's very good. I like how the race goes onto the actual cave, rather than racing on an actual track the whole time, similar to the movies.

The track looks better of course. However, at times it felt like I was racing through a canyon at night instead of a cave. And just wondering, is it not possible to make the rocks gray?
Concorde Jan 3, 2017 @ 7:32pm 
No problem! Like I said I hope we can communicate sometime (like the discord Racerman2001 linked in the distance acceleracers group) Cheers! :steamhappy:
-Ω-  [author] Jan 3, 2017 @ 7:30pm 
Thanks for your feedback!

The track is still in development, and I'm continuously working on it and iterating through different versions of obstacles, still trying to find the right balance.