Portal 2

Portal 2

82 ratings
M-Tron 01 - 05
   
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25.311 MB
Dec 29, 2016 @ 4:50am
Feb 5, 2017 @ 6:25am
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M-Tron 01 - 05

9 Comments
The Sojourner Feb 12, 2017 @ 5:14pm 
Interesting concept :p2cube: Your mapping style reminds me a lot of Lord Kardok's style. The concept could use a bit better intro though.
KILDET  [author] Jan 19, 2017 @ 12:29pm 
@Johnnylew

Yes, M-Tron 06 - 10 but ready are now only 06 and 07, 08 in development.
Jesus is Lord. Jan 18, 2017 @ 3:20pm 
Will you be making more maps using this concept?
KILDET  [author] Jan 3, 2017 @ 8:37am 
Leak fixed, thanks for feedback @Byzarru.
Byzarru Jan 2, 2017 @ 12:56pm 
This map has a steep learning curve that would better be understood with indications, like kwinten said. Even after watching the video, I was still utterly confused. On the hammer side, there is a glaring leak in the first test room, immediately to the left of the entry door.
KILDET  [author] Dec 31, 2016 @ 2:12pm 
@kwinten

Yes i was inspired Magrunner: Dark Pulse and Magnetic: Cage Closed :-)

First idea was made a tutorial map but then i made only a video :-(.
kwinten Dec 31, 2016 @ 12:40pm 
that's a good thing you create a new element (from the game magnetic cage closed isn't it ;)
but that's very difficult to use;
1- you should add indic in your level itself instead of your video, i've taken time to understand i had to jump in the goo and not in the floor !
2-A simple question: i have the sensation you use a trigger_push sometimes, and then a trigger_gravity (for vertical movements), and if yes trigger_gravity works bad, (use trigger_push instead ?)
Anyway, i love new concepts, thumbs up, wait for the next !
quatrus Dec 31, 2016 @ 8:49am 
Interesting new element. has a lot of potential for maps. IMO: The last electric grid bouncing up over the grid was frustrating. I'd hate to see that used much. The cube push/pull seemed to have a lot of potential. Reminds me a lot of the PC game - Twin Sector (in Steam too). Thanks for creating and for the tutorial video.
Murphy Dec 31, 2016 @ 7:24am 
very interesting element ! :steamhappy: