RimWorld
4,964 valoraciones
Stack XXL
5
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13
7
2
2
2
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Actualizado el
116.430 KB
26 DIC 2016 a las 4:45
17 MAR 2024 a las 18:58
20 notas sobre cambios ( ver )

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Stack XXL

Descripción
Stack XXL

Increase the stack sizes however you wish!
Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources?
You came to the right place!

Requirement: HugsLib

IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETTINGS!

- Set stack size multipliers. Want 10x or 100x? you name it!
- Set multiplier specified to each category. For example, you can make meat stack to 750 (10x) while making meals stack to 300 (30x), maybe to balance thing out.

Github: https://github.com/IndeedPlusPlus/RimworldStackXXL

Download mod for unstable/older version from Github Release Page: https://github.com/IndeedPlusPlus/RimworldStackXXL/releases
Please DO NOT download source code unless you want to build the mod by yourself.

Please post any issue via GitHub Issue: https://github.com/IndeedPlusPlus/RimworldStackXXL/issues

Default Settings: Set resources, textiles, drugs, meat, raw food to 10x.

Translation Credits:

Japanese Translation by @Proxyer
Russian Translation by @KirillNaumkin

FAQ

Q1. Does it work with ... ?
A1. In theory, there will not be any noticeable compatibility problem. Please let me know should there be any compatibility problem. I tested it with GouRIMet and Vegetable Garden.

Q2. I don't want to mess with settings.
A2. That's not a problem. This mod works out of the box. You can use default settings as mentioned above.

Q3. How about the load order?
A3. It does not matter, as far as I know.

Q4. Does it work with old saves?
A4. Yes

Q5. Can I replace Increased Stack, Improved Increased Stack, etc with it?
A5. Yes, as long as you set stack sizes no lower than before. Otherwise, your stacks are truncated to their maximum size.

Q6. What will happen if I disable this mod?
A6. Your stacks are truncated to their original maximum sizes.

Q7. How can I find the mod settings?
A7. On the main screen, click Options, then you will find Mod Settings (provided by HugsLib mod). Click on it and you will find settings of all mods that depend on HugsLib.
Discusiones populares Ver todo (13)
8
27 AGO 2024 a las 3:17
Unforseen Problems
Gun_Shy
2
25 AGO 2019 a las 22:16
Silver became unstackable?
Rodrifantasy
2
14 JUL 2018 a las 6:13
Log File Paste for 1,0 Debugging
Sorscha
686 comentarios
thesoupiest 7 ABR a las 12:04 
Can I use this to change the stack size of specific items?
d4t_b0i 16 FEB a las 11:58 
@chinese name
No, the stack amount is reduced to the new limit when removing mod or even reducing limits WITH the mod. sucks to suck.
暗黑无敌暴龙王 4 FEB a las 1:15 
This mod is great, but it conflicts with a storage-related mod, forcing me to give up XXL. However, deleting XXL would cause me to lose a lot of resources. Is there any way to keep my resources while safely removing XXL?
Sacheverell 8 ENE a las 12:08 
Having the opposite problem, stuff is stacking TOO much, regardless of mod settings. Had to remove it because it was breaking all my pawn's logic.
Sean 28 DIC 2024 a las 19:52 
Where are the mod options?
The Astonished Crow 28 DIC 2024 a las 16:51 
Same problem as mentioned below. Out of the blue got stacks of 75 only.
TheNarberal 26 DIC 2024 a las 6:36 
I have the problem Maakii is talking about as well. Nothing stacks higher now.
MaaKii 7 DIC 2024 a las 11:25 
Seems to have broken something for the in the past few days. I was playing fine 2 days ago, didn't change anything in my mod list and all of a sudden I only get default stacks of 75. No matter what I try to change in XXL stacks, nothing works.

It also deleted everything that I had in those stacks. For example. if I had 2 stacks of 1000 wood, I now only have 2 stacks of 75 wood
Irrer on Tour 15 NOV 2024 a las 8:14 
@大番薯之怒, YEP, same problem! bodyparts so far, are unstackable, stacked bodyparts are not counted, with the production, and create an endless loop!:/ WHO needs 26 bionic kidneys, or 31 bionic eyes?!?D:
大番薯之怒 26 OCT 2024 a las 1:09 
The game fails to correctly recognize the stacking of bionic limbs, for example, stacking ten bionic arms, but the Precision Assembly Table's list will always show the finished product count as 1.