Arma 3
637 ratings
DynaSound 2
 
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
830.772 MB
Dec 24, 2016 @ 3:45pm
Aug 14, 2017 @ 2:58am
5 Change Notes ( view )

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DynaSound 2

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Description
-Reuploading this mod is _not_ permitted-

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What is DynaSound 2.0?
DynaSound 2.0 is a sound modification for ArmA3 and all of it's DLCs. It mainly focuses on weapon- and explosion sounds, however all helicopters as well es the Xi'an VTOL were redone, too.


Feature list:
• All weapon sounds were redone, mainly using high-quality recordings.
• Shooting from inside a building reduces the distance one can be heard.
• A differenciated and thoughtfully mixed soundscape. Due to a higher dynamic range and less compression, you can and have to turn your volume up in order to bring out the details and punch!
• Custom bullet supersonic cracks as well as subsonic "swooshs".
• All helicopters as well as the Xi'an VTOL were redone .
• Distant-sounds for helicopters.
• Flyby sounds for helictopers as well as the Xi'an VTOL.
• Rocket flyby sounds. "swiush!"
• Incoming rocket sounds for the MLRS. Usually is the last thing you hear.
• New explosion sounds
• When firing a rocket, the engine sound actually originates from the rocket and is moving away from you. Try the MLRS!
Popular Discussions View All (1)
1
Dec 20, 2017 @ 6:59pm
Request: Arma 2 (or similar) movement sounds
gregolego
< >
196 Comments
TheBigMC Jun 17 @ 12:59pm 
Any update on the fix for the GBU?
[SaW] JustinxDD May 19 @ 3:17am 
I have the Same Problem and 5 of my friends with the GBU Bombs, too. Had to delete it from my server for now
FurtherV May 13 @ 11:14am 
@LAxemann nice that you want to fix it ^^. I already tested my game with only CBA and with only CBA and DynaSound 2.0 and yeah, it really seems that your mod is causing the issue. Guess BIS changed something about the vehicles and your mod maybe breaks that in the CfgVehicles somehow? Not sure thou, not a pro modder like you are ^^.
American Eagle May 13 @ 6:51am 
This mod is really awesome and it's almost impossible for me to play without it, so please do something about it.
American Eagle May 13 @ 6:49am 
Well, i have the same problem with bombs here.
For many people, JSRS and DynaSound makes bombs not selectable.
LAxemann  [author] May 13 @ 3:47am 
I didn't look into DynaSound (2 ;) ) and the comment section here in ages buuuut since the error seems to occuring for many people I doubt they're all wrong :D Will look into it later :)
Gabrielite May 13 @ 2:34am 
@joko - dont ask me anything!!! Not trying to be hostile or anything but I'm sorry to say you are the one that's incorrect. Both JSRS and DynaSound 2 experienced the inability to select LGB's after the Tanks update. JSRS has since updated and fixed their issue but DynaSound 2 needs a fix still.

I tested just now. I turned off all mods save CBA and DynaSound 2 and went into the VA and hopped into a Black Wasp II. You can cycle through all of the weapons except the LGB's. Whether you use the Weapon Group 4 key or the Next/Previous weapon key you can not cycle to any weapon type on that station. Only the Laser Designator will appear.

Then I turned off Dynasound 2, leaving CBA on alone, and weapons cycle fine. I experienced this starting with the Tanks update and post the 1.82 update. I have verified my steam files since then (all were fine) and it still exists.

I'm surprised there haven't been more comments here but hopefully now you can look into it. Cheers.
joko - dont ask me anything!!!  [author] May 11 @ 5:16am 
@FurtherV that is not correct Dynasound 2 does not break it. i just tested it my self and i dont run any issue with that.
FurtherV May 11 @ 4:47am 
There is currently a bug with this mod that makes it impossible for the user to select bombs on all planes in the game.
Thorden Apr 22 @ 7:57pm 
For some reason when this mod is enabled I am not able to select the GBU-12 LGB on the Wipeout or Black Wasp.