Arma 3
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DynaSound 2
 
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
830.772 MB
Dec 24, 2016 @ 3:45pm
Aug 14, 2017 @ 2:58am
5 Change Notes ( view )

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DynaSound 2

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Description
-Reuploading this mod is _not_ permitted-

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What is DynaSound 2.0?
DynaSound 2.0 is a sound modification for ArmA3 and all of it's DLCs. It mainly focuses on weapon- and explosion sounds, however all helicopters as well es the Xi'an VTOL were redone, too.


Feature list:
• All weapon sounds were redone, mainly using high-quality recordings.
• Shooting from inside a building reduces the distance one can be heard.
• A differenciated and thoughtfully mixed soundscape. Due to a higher dynamic range and less compression, you can and have to turn your volume up in order to bring out the details and punch!
• Custom bullet supersonic cracks as well as subsonic "swooshs".
• All helicopters as well as the Xi'an VTOL were redone .
• Distant-sounds for helicopters.
• Flyby sounds for helictopers as well as the Xi'an VTOL.
• Rocket flyby sounds. "swiush!"
• Incoming rocket sounds for the MLRS. Usually is the last thing you hear.
• New explosion sounds
• When firing a rocket, the engine sound actually originates from the rocket and is moving away from you. Try the MLRS!
Popular Discussions View All (1)
1
Dec 20, 2017 @ 6:59pm
Request: Arma 2 (or similar) movement sounds
gregolego
< >
217 Comments
navyseal007 Dec 29, 2018 @ 12:53pm 
love the sounds, hate that is brakes bombs :(
War-Pig Dec 28, 2018 @ 7:43am 
Brakes bombs for jets all of them
Thorden Dec 10, 2018 @ 12:09pm 
The issue with unselectable GBU-12 is still present. To clarify GBU-12 do not appear when cycling weapons. I have verified that it is only Dynasound 2.0 that causes this issue. I know the authors do this on their free time and I just want to say I appreciate your uncompensated work.
Sky Nov 23, 2018 @ 2:47pm 
Compatible with ACE and RHS right? Are there any conflictions?
1CEQ Nov 19, 2018 @ 4:25pm 
How are your eyes closing while you shoot i didnt get it
scratch Nov 1, 2018 @ 3:46am 
[BUG] You can't use jet bombs while this mod on.
How to reproduce: Place a jet in editor with GBU-12 or any other kind bombs. Try to play as pilot. There will be no bombs on jet available
Related rpt:
>> Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann/DynaSound/addons/DS_m_Explosions/config.bin/CfgAmmo/Bo_GBU12_LGB/ (original (a3\weapons_f\config.bin - no unload))

>> Updating base class ammo_Bomb_LaserGuidedBase->LaserBombCore, by LAxemann/DynaSound/addons/DS_m_Explosions/config.bin/CfgAmmo/Bomb_04_F/ (original (a3\weapons_f\config.bin - no unload))
کC_Ne٥ Oct 19, 2018 @ 2:04am 
Reposting what i reported some time back on the bi forums:

So i have been using this in conjuction with Enhanced Soundscape for the last couple of months. I recently got into commanding ai artillery shots (Sochor etc.) and Dynasound 2.0 somehow srews with artillery shots. Guided as well as laser guided shells hit way off in an unpredictable manner. It took hours going through my mod list to nail it down to Dynasound. Who would have thouth a sound mod would be able to mess with the artillery shell trajectory :)

Anyway, i tested this with CBA3 and Dynasound 2.0 loaded only (both workshop versions), and its definetly Dynasound 2.0. I removed the 120/155mm artillery sound files from the addon folder, that didn't solve it. Kinda makes me wonder which mechanics might else be ''influenced'' via Dynasound. Thus i am in a pickle here, i love the sounds of this mod, but i need my artillery to do its job :f:
Domn8u Oct 11, 2018 @ 11:05am 
From this other guy
Domn8u Oct 11, 2018 @ 11:04am 
When Will the RHS Weapons/Vehicle sounds be out
joko - dont ask me anything!!!  [author] Oct 10, 2018 @ 3:25pm 
there is no need to do anything with RHS weapons due to laxemann is also doing the RHS weapon sounds.