Arma 3
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[SP\COOP]DUWS_X Vietnam v3.0
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
16.114 MB
Dec 24, 2016 @ 2:13am
Feb 7, 2022 @ 7:01pm
34 Change Notes ( view )

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[SP\COOP]DUWS_X Vietnam v3.0

Description
Captain Obvious says:
PLEASE READ THE FULL DESCRIPTION PAGE BEFORE ASKING QUESTIONS

DUWS_X - VIETNAM
Dynamic Universal War System XTRA

DUWS_X Vietnam is a dynamic sandbox, Sector Control mission generator. Pick your factions, plop down a HQ, choose your campaign parameters, generate the enemy zones then go kick some @$$. Execute side missions and gain resources to help friendly forces capture the enemy zones. Play the way you want: be a Lone Wolf, a Group Leader or control a small army, the choice is yours.

Classic DUWS with a 50% code re-write, including extra features, bug fixes, dedicated server and ...

VIETNAM FACTIONS. Unsung (Golf) and SOG Prairie Fire
- Factions are selectable at the HQ placement screen
- All static assets are Unsung so Prairie factions still require Unsung mod.
- Please read the HOW TO PLAY document below for all the faction info
- UNSUNG - US Army, USMC, ARVN, Royal Australian Rifles, New Zealand, Viet Cong, North Vietnamese
- SOG Prairie Fire - USA MikeForce, USA MACV/SOG, Viet Cong, North Vietnamese

KillaTomata and I have created a DISCORD server for DUWS_X. A place to talk about ARMA and DUWS or whatever. It's also a place to find other players and servers.

FAQ
- Only UNSUNG (Golf) mod IS REQUIRED.
- SOG Prairie Fire DLC requires Unsung for static assets
- Play on any Map.
- Yes, it works with ACE and lots of other mods.
- Yes, you can play as the VC or NVA.
- Let me know if my factions are derpy.
- Please report BUGS on the "Discussions" page.
- Provide some context. Factions, Mods, SP or MP.
- If you post a comment like "it doesn't work for me" your comment will be ignored.
- If any of your friendly (BLUFOR) troops are killing each other, let me know.
- If you like what you see, please hit the "thumbs up".

HOW TO PLAY

I recommend the Default Parameters until you figure out how you want to play.

Campaign Mode
- play SMALL. DUWS_X is for small scale warfare, not whole island warfare. 8-10 zones max. 1000m max radius. 8km zone/mission max distance from HQ.

Domination Mode
- Generate 1x enemy zone at a time. Same DUWS functionality. Do side missions, capture the zone, gain resources.
- Rinse, Repeat. No endgame (unless Blufor officer dies).

How to Play - COPY AND PASTE THE LINK - Google Doc link:
https://docs.google.com/document/d/1Yiuc1T2-osxQztG2p3fkcW43JasJ8uij-w5ahuQcQks/edit?usp=sharing

This version of DUWS has a re-worked FACTION system. You (BLUFOR) can play as ANY Vietnam faction and OPFOR can be ANY Vietnam faction. If you want to play as NVA(blue) vs VC(red) or US Army(blue) versus USMC(red) then go right ahead. This scenario is agnostic to the side that factions are assigned in CfgVehicle.

Use the REQUEST MENU for Side Missions and Purchasing Units, Vehicles, Supports and HC Squads. Use the FOB Manager to teleport between FOBs and HQ.

HQ (scroll) and Radio Supports (0,8) for:
- REQUEST MENU
- FOB Manager, Squad Manager
- VA Arsenal, Supply Drops
- Vehicle Drop, Vehicle Refit
- HALO Jump, UAV Recon
- Heli Taxi, Boat Taxi
- Artillery, Mortar, JDAM, LGB Paveway, Cluster Strike, Napalm
- CAS Heli, CAS Jet
- Paratroop Drop
- FOB Request after first zone capture
- SITREP for enabling SAVE.

AI LOADOUTS
- Loadout Transfer option at HQ, FOBs and Supply Drop scroll menu. Choose a loadout from Arsenal then have one AI unit stand near you (2m). Choose "Transfer Loadout to AI" and your loadout will copy to the AI unit.
- Supply Drop has an AI ReArm option for default loadouts
- Arsenal Available at HQ, FOBs and Supply Drop.

SAVING
- I suggest using the PBO if you want to save sessions. Don't use the Steam version.
- Use (0,8) SITREP to enable saving. SP and MP (no dedi save). Uses Vanilla ARMA save.
- The more Zones, FOBs, Units, Vehicles and Mods you load, the more likely your SAVE will be corrupted.
- Steam/ARMA updates will bork a saved game. Disable updates when saving games (schedule when PC sleeps).
- Mods will bork a saved game. If you exit ARMA make sure you reload the exact same mods as the saved game or it wont show RESUME.
- Saving in MP: only Alpha 1-1 (host) can save. All players should disconnect before Alpha 1-1 does Save/Exit. JIP players will lose purchased supports on any game exit. I don't know how to save these.

REVIVE / RESPAWN - AIS Revive script
- SP has AIS Revive by default. All Players and group AI can revive. Press H to call help or ('6' menu, "Treat Squad Leader") also works. Requires a First Aid Kit or Medikit
- Operators are Revivable, not grunts.
- MP has AIS Revive or None (MP params).
- RESPAWN is Vanilla. MP only. Respawn at HQ, FOBs or Spawn Tents
- AIS should disable itself if ACE is detected.

OTHER FEATURES
- 11 Side Missions. Mission Cancel option on HQ menu.
- Zeus for Host/Alpha 1-1. Disable in Environment Params.
- R3F Logistics for picking up objects, slingloading, builder vehicle for deploying static objects like fortifications.
- Random Zones spawn closer to towns, factories and military sites.
- 20 slots for MP Group Leaders. 16 slots for infantry roles.
- All Group Leaders have Universal Soldier (Engineer, Medic, UAV Hacker).
- Changed all enemy zone spawns to wait until "blufor near".
- AI commanders get aircraft and more armor at higher AP levels and larger zones.

MULTIPLAYER LAN / DEDICATED SERVER

Alpha 1-1 must be LAN host. Only Alpha 1-1 can place the HQ and request missions. All JIP Group Leaders can Request Units/Vehicles/Supports. Command Points are shared. Some Supports are not shared. Saving in Multiplayer/LAN (not dedicated).

Dedicated server has persistence. Once Alpha 1-1 starts the mission all players may leave/rejoin and the AI will continue fighting each other. HC squads will revert to TaskForces if you disconnect/reconnect on dedi server. No Saving.

OTHER MAPS

I will not be uploading other maps anymore. Too much hassle. Just download the PBO and rename to your favorite map. Please read the Discussions tab for a HowTo.

Google Drive links for the latest PBO file:

V3
https://drive.google.com/file/d/1fARE9M66jnv2rJiyf3NuErRksbDTI-fu/view?usp=sharing
V2 (old version)
https://drive.google.com/file/d/1S9D8cPJ88hG99kNT1ZTyROtRpqnOil51/view?usp=sharing


CREDITS:

DUWS_X Vietnam by Lt. Dang and Killa Tomata. Original DUWS by Kibot.
R3F Logistics by Madbull
HALO scripts by Ghost
AIS Revive by Phantom
TAW View Distance by Tonic
Lots of script ideas from the geniuses on the Bohemia forums
Popular Discussions View All (1)
14
Oct 17, 2022 @ 11:41pm
BUGS
LT.DANG
419 Comments
LT.DANG  [author] May 8 @ 11:16pm 
You actually caught me at a good time, i'd just finished playing this DUWS version with the SOG AI mod, I highly recommend it. In SOG AI mod you have a simplified command system represented in a wheel that pops up and your AI team actually responds to movement orders when in combat mode quickly and can keep up with you. There's also a pretty sweet assault command where half of the squad leapfrog's the other half, providing covering fire for each other. They also automatically revive each other and the player and can be used on the Spearhead DLC as well. However it requires the Prairie Fire DLC and you have to play through local host and disable the DUWS X's AIS revive system in the parameters section by selecting No Revive for ACE medical. Everyone that uses Arma 3 ai squads should use this mod.
Indiana Jared May 8 @ 12:40pm 
LT.DANG your advice on Agent Ransack was a lifesaver! For a mod on an old game it is a rarity to have someone help you. Thank you.
Indiana Jared May 7 @ 6:34pm 
thank you for tryng though brother. Not getting any responses from Killer Tomata. futility :(
LT.DANG  [author] May 6 @ 11:30pm 
Yep, that's how I learnt. The Arma 3 engine is shit if you haven't heard already. My hopes are for arma 4's enfusion engine.
Indiana Jared May 6 @ 11:04pm 
I Did all that. Im beginning to learn more and more that arma is unplayable the way I desire to play. Have to do 10hrs of research to just make the bodies stay. and at the end of it. Nothing
LT.DANG  [author] May 6 @ 9:09pm 
Delete the garbage collector i guess or whatever line of code executes the garbage collector, or add hours to the timer. I'm not sure if arma cleans up bodies anyway on its own to save resources. I haven't even messed with that code. The majority of the coding in these DUWS X versions was written by Killer Tomata, I just helped him to tweak some things and port it into Vietnam and WW2 as I had experience working on DUWS R for a number of years.
This game mode however needs all of the memory possible to run efficiently as it can end up spawning over 100 units sometimes and frame rates drop significantly. Mess with it if you want but it will effect your performance greatly. Get Agent Ransack and use it to search for key words or filenames related to garbage collection in the duws x folder then delete or comment out what you want to change. Sorry I cant be more helpful but I'm too busy to work on this anymore, other than very occasionally.
Indiana Jared May 6 @ 6:17pm 
Would give and venmo if this realism problem can be addressed
Indiana Jared May 6 @ 5:56pm 
Hey man I love this mod. But in order to play it and Arma 3 in general I need the corpses to stay and not disappear. I have downlaoded the PBO and re edited this mod several times (changing the garbage collector values for corpses) and still the corpses on the map disappear after 10minutes. 10 minutes exactly. How do I edit this scenario to get the realism I require for a persistent war mod?
LT.DANG  [author] Apr 9, 2024 @ 8:52pm 
Very, all of the bases that spawn in zones are from unsung. I don't have the time anymore to change it, nor does the prairie fire dlc have enough objects to do it with. Plus the aircraft are mostly from unsung.
Spelmo3 | TGN Apr 9, 2024 @ 2:27pm 
i'd love a version that didnt require unsung, is it mainly for static objects and some vehicles? how integrated is it?