Unturned

Unturned

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Vehicle Weapons
   
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Asset Type: Item
Item Type: Gun
File Size
Posted
Updated
1.983 MB
Dec 19, 2016 @ 4:38pm
Jul 7, 2017 @ 2:09pm
7 Change Notes ( view )

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Vehicle Weapons

Description
This is a required item for any of my vehicles that use mounted weapons.

This is so I can standardize my vehicle weapons between vehicles, reducing redundant files. This will also allow me to fix bugs relating to mounted guns without having to update each vehicle individually.

IDs are provided for you all to spot ID conflicts, if those are still a thing.

RCWS_D_LMG: 17710
RCWS_N_LMG: 17711
Mounted_D_LMG: 17712
Mounted_N_LMG: 17713
Mounted_50Cal_HMG: 17714
50Cal_Box_100: 17715



Modders, feel free to use these weapons on your vehicles too! Standardization is good!

Here's a run down of the current guns so you know what to use!

RCWS_D_LMG: A remote controled Dragonfang. The electronics reduce all recoil to 0, however it suffers from innacuracy and "aiming" does nothing to increase accuracy but zooms in. Also does not damage tanks/buildings.

RCWS_N_LMG: Same as above, but uses Nykorev ammo.

Mounted_D_LMG: This is a mounted Dragonfang that is crew-served. As in, the gunner is exposed. It has much lower recoil control than an ordinary dragonfang, and much higher accuracy when braced (aimed, but no zoom). Doesn't damage tanks/buildings.

Mounted_N_LMG: Same as above, but uses Nykorev ammo and slighlty higher recoil.

Mounted_50Cal_HMG: Massive .50 caliber HMG. Statistically same as the Grizzly, except in ROF, accuracy, recoil control, and damage to vehicles and structures. It fires faster, less accurate, but more recoil control. The gun is still accurate when braced (aimed, but no zoom) but wonders around a lot during rapid fire. Can be single shotted to maximize landed shots. It does only 1/4 the building/vehicle damage of the Grizzly. Capable of damaging tanks/buildings.

50Cal_Box_100: 100 round High-Caliber box used in the Mounted_50Cal_HMG. Has spawn tables set up for Russia, Washington, and PEI, but WON'T Spawn unless enabled with another spawn table. (My trucks contain an example of such table) To enable the spawn, add a table with 1806, 1807, 1808, and 1815 as its roots with a weight of around 1000. The asset ID should be 17715.
Popular Discussions View All (1)
4
Mar 29, 2017 @ 3:53pm
Shredder Boxes
Dankboi
38 Comments
Vilespring  [author] Apr 5, 2019 @ 12:27am 
This mod is not related to vanilla nor curated vehicles at all.

And turrets controlled by the driver are buggy at best, and the problem is deeply rooted in 3.0's code. So not anytime soon.
MALis Apr 4, 2019 @ 11:29pm 
hey can you make them usable in single player? it sucks that i can`t use the mounted cannons on tanks or stompers because i don`t have a second crew member.
sentry Nov 10, 2018 @ 7:50pm 
vv Just edit them yourself, it's not hard.
Vilespring  [author] Jul 8, 2018 @ 6:53am 
Yes, it would be very hard to change the IDs.

I have over 70 vehicles from various mods that use these weapons. Changing the IDs of these weapons will require me to change and update every one of the vehicles, and that would take probably a whole damn day.

What you are asking for cannot be done within a reasonable timeframe.
ElPedroChicoRaulAlfonsoTejada Jul 8, 2018 @ 5:03am 
Well it aint so hard changing the IDs i want to enjoy both mods at the same time without conflicting IDs, all i'm asking for.
Vilespring  [author] Jul 7, 2018 @ 1:26pm 
That mod was abandoned, and as it usually goes here, my mod is older so I keep the IDs.

Looks like it just is, as due to abandonment he probably won't update and fix it.
ElPedroChicoRaulAlfonsoTejada Jul 7, 2018 @ 12:46pm 
Change IDs pls it is affecting the Vanilla Firearms Expansion mod. just change it to something like 187xx
Luke Lachuassee May 24, 2018 @ 8:31am 
this is good
RedHomie Feb 24, 2018 @ 9:54am 
:steamfacepalm:
RebelRed_ Dec 2, 2017 @ 11:17am 
Thank you