Space Engineers

Space Engineers

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[SMI] Mangalore Super Titan
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.372 MB
Dec 10, 2016 @ 10:07am
Dec 11, 2016 @ 2:51pm
3 Change Notes ( view )

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[SMI] Mangalore Super Titan

In 2 collections by Afgooey
[SMI] Scorpio Military Industries
93 items
[SMI] Auxilla Branch
21 items
Description
(Read Instructions below if stuck)

Description:
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It's finally here! Hailed as the Beast of Deep Space the [SMI] Mangalore is the largest space vessel SMI have every produced. The projected started with a need for a carrier ship of size at least equivalent to the [SMI] Magnus however quickly enough the project turned to a titanic scale of almost quadruple the size of the [SMI] Magnus. At 60k blocks the [SMI] Mangalore stand out as one of the largest known ships in the system. Given the class of Super Titan it can hold it can dominate many fleets with its sheer size and power. With over 100 turrets, 3 large player made turrets, 2 large fireable and re-loadable torpedos, re-loadable bombs and over 40 rocket launchers the [SMI] Mangalore packs a punch. There are in total 11 escape pods with a functioning launch system. An enormous hanger can hold over 14 fighters of varying sizes, already coming equipped with 6 [SMI] Argus heavy fighters and 2 [SMI] Hornet light fighters as well as a gravity propulsion fighter launch system and fully functioning button controlled airlocks preserve oxygen and are easy to use. A Lockdown system uses blast doors, alarms and flashing lights to alert crew members of boarding enemies and keep the enemies out. The ship comes with a variety of system functions including efficient and speed flight modes, defence modes and energy preservation modes. With cameras installed into the majority of rooms security is tight alongside a prison of 4 heavily defended cells. With 6 armories, 16 crew quarters and 2 heavy armor surrounded med bays the ship supports 14 crew, a captain and a VIP guest. A combination of heavy and light armor throughout maintains a sturdy hull with self repairing on vital parts. The ship can also produce and eject decoys. It is COMPELTELY VANILLA.

- This ship took me months to build and I will still be updating it and addding more features including hopefully corner lights and corner lcd's as well as getting the large turrets automated so stay stuned. I hope you all enjoy it and please message me if you find any bugs I dont yet know of. Thanks!

Features:
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- HUGE VANILLA SUPER TITAN with almost 60K BLOCKS TOTAL
- 2 Large re-buildable torpedos.
- 4 re-buildable bombs to be dropped onto enemy ships.
- Buildable and deployable decoys.
- 11 Launchable esccape pods.
- 3 Large player made turrets.
- Over 40 rocket launchers and over 100 turrets.
- Heavy and light armor mixture.
- Huge hanger docks 14 fighters of varying size.
- Comes with 6 [SMI] Argus and 2 [SMI] Hornet fighters.
- Hanger launch system using gravity.
- Intuitive button controlled airlocks and informative text panels.
- Lockdown Mode closes many blast doors throughout the ship as well as flashing red lights and alarms.
- Different flights modes and defence modes.
- Prison with 4 cells and high security.
- 16 crew quarters and 2 heavy armor surrounded med bays.
- A small shuttle bay for transport to and from planets.

Instructions:
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- Airlocks: Airlocks will have a button panel outside/inside them and the doors will be turned off. To use them press the button named "Airlock Trigger" and wait for the doors to turn on as the room de-pressurises. Once the doors are on open them and walk out, they will automatically close.
- Hanger Launch System: The front entrance of the hanger contains a high gravity zone to propel ships out at high speeds with artificial masses. DO NOT ENTER with mass blocks turned on unless you want to be launched out.
- Large Torpedos: To fire the 2 large re-buildable torpedos enter the main bridge seat and find the timer named "LAUNCH Torpedos". Trigger this to build and fire them. Use the cameras either side to aim (aim slightly below the enemy).
- Bombs: Can only be used above other ships (make sure to open Belly Hanger Doors first). On the main bridge seat trigger the timer named "LAUNCH Bombs" to continuously build and drop bombs. Press the timer named "STOP Bombs" to stop production. Use the camera to aim.
- Lockdown: Trigger the timer "START Lockdown" to activate lock down which closes all doors, blast doors and starts alarm sound blocks with red flashing lights.
- Flight Modes: "FLIGHT MODE Efficient" is ion thrusters only whereas "FLIGHT MODE Speed" is hydrogen and ion. These are found in the main bridge seat.
- Decoys: To build and drop decoys out of the back of the ship trigger the timer named "LAUNCH Decoys" to continuosly build decoys and "STOP Decoys" to stop production.
- Escape Pods: Make sure the Escape Pod Bay Hanger Doors are open first and the room is de-pressurized (buttons on button panels in the bay") then choose an escape pod, enter the seat, open the terminal and find the timer named "LAUNCH Escape Pod" and hang tight!

Minor Bugs:
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- Torpedos may / may not fire in Dev due to a known timer block glitch.

LINKS:
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- World File: http://steamcommunity.com/sharedfiles/filedetails/?id=817716088
- [SMI] Argus Heavy Fighter: http://steamcommunity.com/sharedfiles/filedetails/?id=816339796
- [SMI] Hornet Light Fighter: http://steamcommunity.com/sharedfiles/filedetails/?id=816338606

// Any donations would be hugely appreciated! //
---| http://paypal.me/HPhippsy |--

167 Comments
Feuerspucker May 2, 2019 @ 11:18am 
sim speed 0.08 on paste.
Depowered it and went in
-->Everything is fine.
Illegal Poptart Apr 24, 2019 @ 4:47pm 
rip my pc
Afgooey  [author] Aug 28, 2018 @ 3:43am 
worth a try haha, maybe sometime soon the ame might be prepared for it, thanks :)
Marco Schepper Aug 14, 2018 @ 7:32am 
I pasted it into my test world. The last dinosaur :D On my laptop that thing barely moves, while on the pc it almost doesn't turn. Crashed it into an asteroid, the only result was a loud bang, space engineers refused to calculate the damage, it was intact after the crash. Funny thing, good looking though. Wish I had some of your design skills, my big ships rarely become more than square boxes.
♠ Zahltag ♠ Jul 17, 2018 @ 12:59pm 
my pc will probably catch fire whilst exploring this, but otherwise it is fantastic!
Commander Shadow501st May 30, 2018 @ 2:26pm 
I can imagine.
Afgooey  [author] May 30, 2018 @ 11:44am 
I was using a gtx 970 when i built it and that was un-optimized space engineers hahaha, the last few days of building were pretty painful
Commander Shadow501st May 27, 2018 @ 4:42am 
Hey what graphics card do you EVEN have to run this space ship? I have a 1070 and can not run it.
zeckmon3 Feb 24, 2018 @ 7:48pm 
HEHE THIS IS BEAUTIFUL
orangejuice Sep 13, 2017 @ 8:39pm 
my computer died just looking at it :)