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Iron Man Mark XXIX "Fiddler"
   
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Model
Models: Character
Tags: SFM
File Size
Posted
Updated
11.538 MB
Dec 7, 2016 @ 5:06pm
May 21, 2019 @ 2:15pm
6 Change Notes ( view )

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Iron Man Mark XXIX "Fiddler"

Description

Iron Man mark 29
I do not own this model.
"Iron Man" is owned by Marvel
"Iron Man 3" is owned by Marvel and Disney
"Iron Man 3: The Official Game" is owned by Marvel and Gameloft

Converted to .mdl format by 1,1,2,3,5,8,13,21,34,55,89,144
Special Thanks to:
zaramot for Iron Man 3 MAXScript
aluigi for BMS script

Scaled to Team Fortress 2 proportions.

Includes:
Ironman_fiddler\ironman_fiddler.mdl
Popular Discussions View All (1)
0
May 21, 2019 @ 2:37pm
Want Your Artwork/Posters In The Preview? Post Them Here.
1,1,2,3,5,8,13,21,34,55,89,144
17 Comments
Crackerz Nov 22, 2017 @ 7:09pm 
Oh well ok ehh I don't pose fingers usaly but sometimes and I don't know about other people I would be fine with terabl fingers
1,1,2,3,5,8,13,21,34,55,89,144  [author] Nov 20, 2017 @ 5:46pm 
@Crackerz Oh right, I forgot. Yeah, but the fingerposing don't work for some reason.
Crackerz Nov 20, 2017 @ 11:24am 
Could you make this for Garrys mod???
Awesome Snowman YT May 19, 2017 @ 6:09pm 
i hate the whole romen numeral thing...
DahCobra Apr 30, 2017 @ 8:39pm 
Oh, awesome! much obliged man :D
1,1,2,3,5,8,13,21,34,55,89,144  [author] Apr 30, 2017 @ 8:37pm 
@DahCobra I've posted Mk 28 to my steam group, if you really want to try it http://steamcommunity.com/groups/fibs_lil_helpers
DahCobra Apr 13, 2017 @ 10:24am 
Oh, if you say it that way, awesome :D
1,1,2,3,5,8,13,21,34,55,89,144  [author] Apr 12, 2017 @ 11:40pm 
@DahWobra I'm trying to teach myself for the sake of learning how to for future releases.
DahCobra Apr 12, 2017 @ 10:48pm 
Oh, shit, that sucks..
Then it's OK, don't go all the way out manually just for one requester

But thanks for replying, honestly ^^
1,1,2,3,5,8,13,21,34,55,89,144  [author] Apr 12, 2017 @ 9:08pm 
@DahWobra That might take a while. The script I use to import ort the models from the mobile game into 3DS Max and Blender isn't perfect. All of the model have warped UV mapping (texture isn't setup well) and have to be fixed manually. However, for some reason Mark 28 specifically has screwed bone weights (the way the model flexes when using the bones) so I'll have to fix it manually (so it won't be perfect).
In the meanwhile, I post other models.