Fallout 4
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Place Anywhere Mod Hotkey List
Bởi Narkah
Fully Expansive Hotkey List, with link to the mod! I have tried to list these in an order that makes more sense to me, and allows for easier reading at a glance.
3
7
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Link to the Mod
Hotkeys
Hotkeys by default:
F1 - toggles object snapping (you have to cancel current object if you have any selected, for this to work)
F2 - toggle ground and surface snapping
F3 - toggle workshop grid snapping
F5 - toggle out-of-workshop timeout
F6 - toggle storing clamped objects in workshop storage, when underlying object is scrapped or stored in workshop storage
F7 - lock/unlock hightlighted object selection. While selection locked, no other object will be hightlighted, when your move your aim on it.
F8 - toggles "Place Everywhere" mode (if you enabled toggle in config)

Numpad 0 - reset rotation angles X and Y to 0
Numpad 5 - remove 'tremor' effect
Numpad 2 - move outlined object down
Numpad 8 - move outlined object up
Numpad 4 - move outlined object left
Numpad 6 - move outlined object right
Numpad 7 - move outlined object to player
Numpad 9 - move outlined object from player
Numpad 1 - scale down oullined object by 10%
Numpad 3 - scale up outlined object by 10%
Numpad dot - reset scale of outlined object to 100%
Numpad minus - decrease rotation angle step
Numpad plus - increase rotation angle step
Numpad divide - decrease movement step
Numpad multiply - increase movement step


Home - turn object physics on (make it movable/droppable if possible)
End - Home - turn object physics on (make it static if possible)
PgUp - increase scale step
PgDown - decrease scale step
INS - toggle extra objects selection.

Ctrl - change rotation axis.
Backspace - undo last precise movement/rotation/scaling action.
'=' - store outlined object position, rotation and scale info

1,2,3 - set X,Y,Z position of stored info to outlined object
4,5,6 - set X,Y,Z rotation angles of stored info to outlined object
7 - set scale of stored info to outlined object
0 - set all stored info to outlined object
22 bình luận
Dots 6 Thg04, 2023 @ 6:07am 
thanks for this very useful info , but what do you do when you can't use those keybinds because i already bound them for ..umm other mods.. toon's mods aka killtips and sounds and other stuff.
Lucid 25 Thg03, 2022 @ 9:42am 
I created a printer-friendly version of the reference image from this guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2784415520
Lan McG 11 Thg08, 2020 @ 5:08pm 
Very Helpful! Thank you.
Narkah  [tác giả] 26 Thg04, 2019 @ 9:53pm 
I haven't done it myself, but I think it uses the vanilla rotation keys after changing the rotation axis.
DJ 26 Thg04, 2019 @ 9:32pm 
What's the key to rotate? I don't see anything to actually rotate; just keys to change steps and axes.
✶ Fitz001 ✶ 4 Thg09, 2017 @ 10:04am 
Ah, I think that what the problem was, I've been holding them.
Narkah  [tác giả] 4 Thg09, 2017 @ 10:02am 
Aso, make sure to not be holding the object - just look at it until it's highlighted, don't pick it up.
Narkah  [tác giả] 4 Thg09, 2017 @ 9:53am 
Yup, that's what "3" does. If you hit it more times, you'll notice that the number goes higher. That's because it changes the scale of whatever object you have highlighted. It it a bunch more times and you'll notice the object getting bigger, use Numpad 1 to make it go smaller.
✶ Fitz001 ✶ 4 Thg09, 2017 @ 7:59am 
When I press numpad 3 it just says "Scale step changed to something%"
Narkah  [tác giả] 28 Thg08, 2017 @ 5:46pm 
I was surprised there weren't any before me, to be honest.