Insurgency

Insurgency

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FN Minimi Para for M249
 
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Modifications: Weapon Skins
File Size
Posted
Updated
113.325 MB
Nov 29, 2016 @ 2:13am
Aug 13, 2017 @ 9:43am
7 Change Notes ( view )

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FN Minimi Para for M249

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Description
Another Survarium asset, couldn't help it.

I know the magazine is only 100 round one, but who cares.

Credits:
Model and textures - Vostok Games
Worldmodel - Rymd
Animation editing, texture editing, shaders, compile - Farengar

Popular Discussions View All (1)
3
Mar 10 @ 4:47pm
Ammo belt still broken?
benji_booce
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101 Comments
Shrike86 Jun 12 @ 9:12pm 
@Angry Capsicum
That's interesting! Unfortunately for me, the odds of firing an M249 (much less this model) is next to none unless I join the Marines of something.
Angry Capsicum Mar 24 @ 3:41am 
I got to fire one of these in a simlulation today, (Weapons Trainig Simulation System, or WTSS) was great. Identical in almost every way (weight, recoil, reloading and general handling mechanisms) except without real bullets. I might even get to fire a real one later this years so that's even cooler. The stock was different from this one however.
Rymd  [author] Mar 10 @ 7:26pm 
Strange, I'll fix it.
SPARTAN Mar 10 @ 7:25pm 
its not deployed in 3rd person persp.
Rymd  [author] Mar 4 @ 10:46pm 
It is visible.
SPARTAN Mar 4 @ 10:36pm 
Can u make the bipod be visible when looking third person at a character ?
chickenman Nov 17, 2017 @ 11:54am 
Can you make a tan version with a grip?
Farengar  [author] Oct 30, 2017 @ 4:58am 
It has to do with event 46 (resetting belt bodygroups to full) not working properly even though it's in the qc with proper number of frame. I can provide the qc/source files if anyone wanted to try fixing it, but I did all I could and nothing worked, so I suppose it's server side issue, because it also happens with vanilla M249.
猫头鹰 Oct 29, 2017 @ 2:01pm 
I think I understand the no-belt reload bug.

It's as if when reloading, the operator puts the old box back in with the old belt back in. I tested this offline:

Fire 1 shot and reload, when the operator reloads the belt being put back in is full.
Fire to when the end of the belt comes out of the box, when the operator reloads the belt being put back in will have that same position - then the hand closes the feeding area and the belt magically reconnects.
Fire all shots and reload, when the operator reloads the belt, he puts an invisible belt back in because there is no belt from the previous fire - then the hand closes the feeding area and the belt magically reconnects.

So I'm really guessing that this has to do with the animation reusing the previous box/belt. Not sure if that can be fixed, then.
Borziy Sep 21, 2017 @ 2:40am 
Just noticed that sometimes when looking at this weapon in third person in prone position, the bipod that was suppose to lowered is invisible making the gun look like its floating while deployed please fix that, overall great addon.