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Batou: "I really tried, I swear."
(Ghost in the Shell 2: Innocence)
this is how put a skin of m4a1 for an m4a1
That's interesting! Unfortunately for me, the odds of firing an M249 (much less this model) is next to none unless I join the Marines of something.
It's as if when reloading, the operator puts the old box back in with the old belt back in. I tested this offline:
Fire 1 shot and reload, when the operator reloads the belt being put back in is full.
Fire to when the end of the belt comes out of the box, when the operator reloads the belt being put back in will have that same position - then the hand closes the feeding area and the belt magically reconnects.
Fire all shots and reload, when the operator reloads the belt, he puts an invisible belt back in because there is no belt from the previous fire - then the hand closes the feeding area and the belt magically reconnects.
So I'm really guessing that this has to do with the animation reusing the previous box/belt. Not sure if that can be fixed, then.
Deal with it then, not going to be changed just because you want it, can't please everyone.
^^ this. =)
and yes, i'm the one of person who cares about it ._.
http://images.akamai.steamusercontent.com/ugc/84844897395622749/74248AB7D5949620BE95A1A39351845D2640DA43/
After my character closes the feed-tray cover and moves his hand out of the way, the chain of bullets is magically reconnected. Yay!
*Paw print*