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Ac-Override Injector
   
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26/nov./2016 às 0:04
4/jan./2017 às 22:16
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Ac-Override Injector

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Description :
Allows Override defs without changing the original defs xml.


See quiet weather mod as the example.

https://github.com/AlcoholV/Rim.AcOverrideInjector
7 comentário(s)
Thundercraft 11/jun./2017 às 22:00 
Just an FYI:

This seems to work fine with A17. At least, myself and another player haven't found any issues with this and my Mid-Rage Drop Pods: MF. There's no error reports in the log, either.
Thundercraft 15/jan./2017 às 3:53 
@ AlcoholV [author]
Great stuff! I think this method has a lot of potential for making mods more compatible with each other and I hope more modders take a look at it.

I think more modders would use it if you had an actual readme or a "how to" guide. But it was simple enough to figure out from examining the simple .XML in your Ac-Quiet Weather as an example. I assumed that the "0" referred to the first {li}{/li} set, while "1" would refer to a second {li}{/li} set, and so on.

I used it for my Mid-Range Drop Pods: MF (mod-friendly version) as I was trying to maximize mod compatibility.

I also mentioned it in this forum thread [ludeon.com].
AlcoholV  [autor(a)] 4/jan./2017 às 22:16 
A16 Updated
AlcoholV  [autor(a)] 6/dez./2016 às 20:28 
Vincente Steele 6/dez./2016 às 10:01 
I like the idea behind this. Any possibility you will put all of your mods in a collection and link to it here for easier sub/unsub?
AlcoholV  [autor(a)] 26/nov./2016 às 8:57 
@carewolf No, It's completely different. I'm not good in english. If you read the following article, you will understand the function in more detail.
related article : https://ludeon.com/forums/index.php?topic=6648.0
carewolf 26/nov./2016 às 3:32 
Is like a component from the CCL?