RimWorld

RimWorld

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Ac-Override Injector
   
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32.131 KB
Nov 26, 2016 @ 12:04am
Jan 4, 2017 @ 10:16pm
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Ac-Override Injector

Description
Description :
Allows Override defs without changing the original defs xml.


See quiet weather mod as the example.

https://github.com/AlcoholV/Rim.AcOverrideInjector
7 Comments
Thundercraft Jun 11, 2017 @ 10:00pm 
Just an FYI:

This seems to work fine with A17. At least, myself and another player haven't found any issues with this and my Mid-Rage Drop Pods: MF. There's no error reports in the log, either.
Thundercraft Jan 15, 2017 @ 3:53am 
@ AlcoholV [author]
Great stuff! I think this method has a lot of potential for making mods more compatible with each other and I hope more modders take a look at it.

I think more modders would use it if you had an actual readme or a "how to" guide. But it was simple enough to figure out from examining the simple .XML in your Ac-Quiet Weather as an example. I assumed that the "0" referred to the first {li}{/li} set, while "1" would refer to a second {li}{/li} set, and so on.

I used it for my Mid-Range Drop Pods: MF (mod-friendly version) as I was trying to maximize mod compatibility.

I also mentioned it in this forum thread [ludeon.com].
AlcoholV  [author] Jan 4, 2017 @ 10:16pm 
A16 Updated
AlcoholV  [author] Dec 6, 2016 @ 8:28pm 
Vincente Steele Dec 6, 2016 @ 10:01am 
I like the idea behind this. Any possibility you will put all of your mods in a collection and link to it here for easier sub/unsub?
AlcoholV  [author] Nov 26, 2016 @ 8:57am 
@carewolf No, It's completely different. I'm not good in english. If you read the following article, you will understand the function in more detail.
related article : https://ludeon.com/forums/index.php?topic=6648.0
carewolf Nov 26, 2016 @ 3:32am 
Is like a component from the CCL?