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Mid-Range Drop Pods [A17]
   
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Jan 6, 2017 @ 5:27pm
Jun 11, 2017 @ 10:20pm
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Mid-Range Drop Pods [A17]

Description
All this does is double the Chemfuel capacity of Pod launchers from 150 to 300. That's it.

MOD COMPATIBILTY:

This should be compatible with most mods. The only time a conflict should occur is if you use a mod that changes 'Buildings_Misc.xml' in a way that redefines the PodLauncher. Also, it includes it's own "BuildingBase" abstract to avoid the risk of an XML inheritance issue.

SAVED GAMES & PRECAUTIONS:

This should work with saved games. At least, it did in my testing. Though, it is wise to keep a backup save before adding new mods. Also, I suggest quitting and restarting after activating or deactivating any mods.

DOWNLOAD & FORUM TOPIC:

You can check here[ludeon.com] for the forum thread where you can find the Dropbox download and potentially discuss or learn more about this and my other mods.

CREDITS:

Thanks to xhatti's LongRangePodLauncher for the inspiration to create this. Quadruple the range just seemed too OP to me, so I created this. (All my files are my own or modified directly from the core game.)

MOD-FRIENDLY VERSION:

If you use a lot of mods and are especially concerned about mod compatibility, you may want to take a look at the new version I created: Mid-Range Drop Pods: Mod-Friendly. It uses a different method to accomplish the same thing.

OTHER VERSIONS:
8 Comments
Thundercraft  [author] Nov 5, 2018 @ 3:55pm 
I have released an updated version for 1.0 here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1557930086

That one is just an xpath patch, so it is compatible with any and all mods with no dependencies.
[Recon]The Famous Zombie Hunter Dec 1, 2017 @ 6:06pm 
Update to B18?
Thundercraft  [author] Jun 11, 2017 @ 10:23pm 
Now updated to A17. I just added "false" with <canOverlapZones> tags, which was the only change A17 made to PodLauncher. Tested as working.
Thundercraft  [author] Jan 15, 2017 @ 2:00am 
Just a heads up:
I created a new Mid-Range Drop Pods: Mod-Friendly version.

There's nothing wrong with this version, AFAIK. I've never had a problem with it. But I created a new version to ensure maximum compatibility.
[Recon]The Famous Zombie Hunter Jan 14, 2017 @ 4:53pm 
Has anyone tested this to see if it's causing the same problems as LongRangeDropPods? I'm really interested in the concept if it works as intended instead of causing the same drop-pod no longer buildable/functioning issue as LongRangeDropPods did.
JakeSlayer Jan 6, 2017 @ 7:09pm 
ok i figured so im ok with that just wanted to make sure.
Thundercraft  [author] Jan 6, 2017 @ 6:06pm 
Yes, as both mods are trying to change the same thing. You should only use one or the other.
JakeSlayer Jan 6, 2017 @ 5:47pm 
will this conflict with long-range drop pods?