Space Engineers

Space Engineers

2,992 ratings
Camera Panning - rotate camera view (+reset 1st person character view)
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
76.528 KB
Nov 25, 2016 @ 4:51pm
Dec 5, 2023 @ 1:17pm
14 Change Notes ( view )

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Camera Panning - rotate camera view (+reset 1st person character view)

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
This mod enables players to change the direction camera while viewing it.
Works for any camera block, modded or vanilla.

How to use in game
When you view a camera the mod will tell you the controls as a HUD notification.

Simply hold the LookAround key (default: LeftAlt) and move your mouse/arrow keys/gamepad right stick to rotate the view (pitch and yaw).

You can also swap the yaw control with the roll control by holding the Sprint key (default: Shift), very useful for ceiling mounted cameras as shown in the video.

To reset the view back to centered press the Change Camera View key (default: V).


Pitch and yaw angle limits are determined by the camera's raycast angle limit (which is default to 45 which means -45 to 45). Roll has no limit.

The view speed limit is also intentional to give a servo motor feel.

Different people on the same camera can look in their individual directions because the view is not synchronized.


Other effects
This mod also changes:
- The max FOV on the vanilla cameras to 100 degrees (because 60 was simply too low), this does not affect mod-added camera blocks. However it is fully compatible with mods that change things on the vanilla cameras (except of course the max FOV).
- Fixes the position of the camera being in the center of the block rather than close to the camera model itself. This affects all non-modded cameras that do not have a ModelOffset set to them (because that also moves the camera view).
- Camera key resets first person view orientation on characters if 3rd person is disabled.


Side notes
I've not used the vanilla roll controls (default Q/E) for rolling the view for 2 reasons:
- Alt+Q/E still operates gyroscopes and I can't stop that.
- It can get more confusing than it is now.


Known issues
- (PB scripts) When the host rotates a camera, the camera raycast will be rotated along with it until they leave the camera view; this does not affect DS since DS can't view cameras.


mod io?
Please read[gist.github.com]
Popular Discussions View All (4)
1
Jan 12, 2023 @ 5:41am
Bug reports
Gears
0
Aug 15, 2022 @ 8:05pm
really want on xbox, pls help
YeetMasta
0
Mar 16, 2022 @ 1:36pm
Impossible de faire fonctionner le mod
[CDDN] DracusWhite
318 Comments
nyannokonekko Apr 12 @ 6:27pm 
Wow, no longer needing a hinge and a rotor block for movement! This is a great mod I didn't know I needed until I stumbled across it!
Kaito Mar 1 @ 4:42pm 
Actually, I think all it would take is being able to configure the "default" panning and rotation in custom data, as long as you could make it so V returns to what's configured. Is that even possible?
Kaito Feb 29 @ 2:55am 
Hey Digi! Here's an idea for this mod. You know the new top-mounted cameras, right? Being able to roll the view is awesome for putting these cameras on the bottom or side of a ship. But then pressing V resets rotation. Having the camera panned to the centre is very useful for aiming.

There's two things I'd absolutely love:

1. Being able to reset pan without resetting rotation
2. Presetting rotation (and maybe panning) for blueprints, maybe via custom data or similar.

"Why don't you just mod the damn camera then???" Well, mainly because servers.
Digi  [author] Jan 26 @ 9:07am 
I dunno. I'm not part of the WC team, ask there =)
wotkocze Jan 26 @ 5:48am 
Why does WC intentionally remove mods that are not supported by WC ?
abcnemo Nov 10, 2023 @ 2:26pm 
Thank you!
Digi  [author] Nov 10, 2023 @ 1:32pm 
You don't even need to be subscribed to either. If a world has WC then it will download WC and this anyway =) The subscribe part is just to have it pre-downloaded and kept updated, as well as being easy to add to worlds in the mods list :P
abcnemo Nov 10, 2023 @ 12:55pm 
So I don't need to subscribe to this mod if I already subscribed to WC?
Digi  [author] Oct 15, 2023 @ 4:55pm 
This below + also mind that weaponcore has this as a dependency so it will bring it regardless.
Darian Stephens Oct 15, 2023 @ 9:10am 
Did you try deselecting it in the world's mod list?
Or in the plugin manager, if you happen to be using that to have this as a client-side mod?