Garry's Mod

Garry's Mod

398 ratings
Puppet Fortress Props [Props/Ragdolls]
   
Award
Favorite
Favorited
Unfavorite
Type: Model, Addon
Tags: Fun, Roleplay
File Size
Posted
24.914 MB
Nov 23, 2016 @ 10:59am
1 Change Note ( view )

Subscribe to download
Puppet Fortress Props [Props/Ragdolls]

Description
This addon includes almost all of the props, ragdolls, weapons, and other misc items from the "Master of Puppets" set I created for the TF2 and SFM workshops.


More props, more ragdolls. As requested, the marionettes and stage props are now available for GMod. I threw the weapons in as well, even though I recieved very few requests for those. The marionettes themselves use the exact same rigs as their respective TF2 classes. If you encounter a rigging issue with a marionette, it probably exists on the original rig as well. There isn't much I can do about that.

Besides that, I decided to upscale all of the puppetry props. They were rather unusable as small props, so I thought you guys would get more mileage out of them if they were human-sized. You can always scale them back down if you need something smaller.


Props: Most of the props featured in the SFM release of the Puppet Fortress set. Excluded props were removed for technical reasons. Props excluded will be listed at the bottom.
-------------------------------------------------------------
-prp_curtain_section_gmod
-prp_dustbowl_stagepiece_gmod
-prp_puppet_stage_gmod
-prp_toy_minecart_gmod
-prp_toy_powerline_gmod
-prp_toy_rock_gmod
-prp_toy_rock_tall_gmod
-prp_toy_traintrack_gmod


Weapons: The weapons featured in the set.
-------------------------------------------------------------
-c_medic_puppet_cross: "Controller's Crux"
-c_medic_wood_dart_rifle: "Lancer"
-c_medigun_puppet: "Limewood Leg-Up"
-c_medigun_puppet_backpack


Ragdolls: Ragdolls featured in the set.
-------------------------------------------------------------
-ch_scout_marionette_gmod
-ch_soldier_marionette_gmod
-ch_pyro_marionette_gmod
-ch_demo_marionette_gmod
-ch_heavy_marionette_gmod
-ch_engineer_marionette_gmod
-ch_medic_marionette_gmod
-ch_sniper_marionette_gmod
-ch_spy_marionette_gmod
-ch_marionette_gmod: A blank marionette


Exclusions: For technical or usability reasons, these props were not included.
-------------------------------------------------------------
//-prp_puppet_cross


Notes:
-------------------------------------------------------------
-The TF2 marionettes use the same rigs as their respective TF2 classes. Any bugs you encounter with their rigs probably exist on the default rigs.

-The blank marionette is a bit floppier than your average ragdoll. This is due to his 180 degree ball joints.

-There are plenty of unlisted bodygroups available for the stage and all of the marionettes. You can turn off every cosmetic on the marionettes, and you can disable the curtains on the stage.



Links:
---------------------------------------------------------------------------------------------




[www.patreon.com]
Popular Discussions View All (1)
1
Apr 20 @ 12:10pm
spy
GeoGent
< >
69 Comments
626 Aug 21 @ 2:48pm 
THE MEDICS A SPY!
< blank > Feb 28 @ 12:12pm 
imagine using model manipulator then model manipulatoing the scout puppet model to scp 173 would be epic
✎ Rita Rossweisse ✎ Dec 5, 2019 @ 8:13am 
So Cute! :8bitheart:
✎ Rita Rossweisse ✎ Dec 5, 2019 @ 8:13am 
Finally i found this! thank you very much! :8bitheart:
mr.unoriginal Oct 13, 2019 @ 7:11am 
playermodels for these would be epic
Shadow Sherlock Jul 4, 2019 @ 8:06pm 
I would call him ... Gerald. Like Broen Schmops (TheBrianMaps).
dbramblet May 30, 2019 @ 7:17am 
It'd be fun to play a TF2 Ratmap with these in actual Team Fortress 2
Wellnachapa Jan 23, 2019 @ 7:54am 
good! job.:steamhappy:
GamingBro23 Dec 1, 2018 @ 12:50pm 
Great addon! I would love to see more props and stagepieces.
Astute  [author] May 15, 2018 @ 11:24am 
Well, after looking into it and doing a few searches, I can't tell you exactly what's happening. There is no reason why it shouldn't work. If the stock animations work, and the walking animation works with stock, then the walking animation should work with the marionettes.

I don't think it's something I can fix without making my own walking animation. That walking animation you are using isn't in TF2, is it? I found results that point to it being made in SFM using a script. That might be part of the issue.