Arma 3
Not enough ratings
[SP/MP/Dedi]DUWS-R with dedicated server supp
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Stratis
File Size
Posted
Updated
3.375 MB
Nov 23, 2016 @ 2:01am
Feb 6, 2018 @ 1:25am
11 Change Notes ( view )

Subscribe to download
[SP/MP/Dedi]DUWS-R with dedicated server supp

Description
Before anything else I want to thank Kibot and DUWS-R team for doin the ground work, I just added some things and removed other things.

required MODs: None
plan to support MODs: hahaha... oh wait you are serious, let me laugh harder. HAHAHAHA

what is this, well it is pretty much the DUWS-R the code has reached a point where it is somewhat different from the DUWS-R implementation on github. this code is a fork of the DUWS-R code and can be found on github too.


what is different?
-Added Dedicated server support
-changed defaults.
-code cleanup (I write code for a living I see code that needs cleaning and I shriek)
-revamped algorithm to find the center of the map. (new file is 11 lines including 4 lines of comments and empty lines)
-removed VAS. (I don't like it)
-improved logging (required for proper debugging)
-removed old revive system, using Arma's revive system since I consider it nicer.
-added earplugs.
-objects spawn on a safer way (no more exploding vehicles)
-added marker for newly spawned vehicles, marker will dissapear after 60 seconds.
-laser markers are now visible as a red cross, available only for players with tactical glasses./shades
-removed pFLIR (can be added with a one line change)
-minor and no so minor bugfixes

sooo dedicated server... yes, I added supported to dedicated server with some caveats
1) the server MUST be persistent. well not MUST but highly recommended
2) make sure to add the name of the terrain if you want it to appear there.
3) saving is disabled, this is a limitation from BI, this is the reason to have a persistent server. (I'm working on being able to at least save the captured zones)
4) dedicated uses defaults I added a way for admin to change some of th defaults in the briefing, in any case if you want to change the rest of the defaults unpack the PBO and change startup_defaults.sqf. takes literally a couple of minutes.
5) Headless client shows on the server but it is not yet supported.
6) for side missions
a)only team leaders can request and complete side missions this is done to try to encourage teamwork.
b)only team lead can rescue the pilot/steal the truck.


what is broken:
-due persistence some information is saved as part of the profile if you restart the mission the number of captured zones will be kept on the user profile causing the mission to end prematurely. just initialize again and reset your stats.

What is planned
-support for headless client for dedicated server (performance baby) in specific to control opfor.
-add extra missions.
-currently the stats regarding zones captured is stored as part of the client profile, that is ok when hosting a server or when playing single player but it's a problem for dedicated, a single user with a profile with more captured zones than the server will cause the mission to end.
Popular Discussions View All (1)
0
Mar 29, 2018 @ 11:49pm
Linux Dedicated server
Vanilla Wafer X
44 Comments
Killa Tomata Sep 26, 2020 @ 6:24pm 
Kif Sep 25, 2018 @ 11:42am 
Hey Guys. Doesn't seem to be anything big, but my DS log keeps showing this:

20:41:28 Error in expression <ignedItems player find "ItemGPS";
if (_number != -1 && !_player_has_gps) then >
20:41:28 Error position: <_number != -1 && !_player_has_gps) then >
20:41:28 Error Undefined variable in expression: _number
20:41:28 File mpmissions\__cur_mp.altis\misc\gps_marker.sqf, line 8
Cai  [author] Mar 26, 2018 @ 12:38pm 
How high was the XP? first time I've heard of this!
jayTAC Mar 26, 2018 @ 10:31am 
Critical Bug: after reaching a high XP amount the profilenamespace gets corrupted.
Lost all arsenal presets, custom UI resets to default, addon keybinds reset, etc.
jayTAC Mar 9, 2018 @ 9:51pm 
is there a singlar fnc_duws_sideMissionGenerator that the team leader can call to open up the side mission selection screen dialog?

if its not in a function, which sqf file creates the addactions for the HQ officer?
jayTAC Mar 8, 2018 @ 6:56am 
me again, so how about automatically chaining teh side missions based on proximity?

a gripe with the side missions is once you complete one you have to backtrack HQ just to get another one
Cai  [author] Feb 20, 2018 @ 11:32am 
known bug mate, set to be addressed on the next release

Thanks for the heads up regarding the HC too!
jayTAC Feb 20, 2018 @ 6:04am 
Not sure if this is a bug/oversight or intended; after you unlock the virtual armory(30cp) subsequent supply ammo box drops do not have the arsenal addaction.

as a workaround i had to manually add it:
[ "AmmoboxInit", [ cursortarget, true] ] spawn BIS_fnc_arsenal;

As for known issue #5 (HC not yet supported) you can use Werthles Headless Module
https://forums.bohemia.net/forums/topic/184485-werthles-headless-module/
wasnt a cakewalk but atleast its better than starting from scratch (esp load balancing)
Cai  [author] Feb 16, 2018 @ 12:26pm 
@dward_25 Way ahead of you mate! Setting some of the mission startup parameters is set for the next release. I'm not too sure when we're thinking of getting the next release out as we've some bugs to close off and some extra functionality that we'd like to finish first, but it shouldn't be too far off.
jayTAC Feb 15, 2018 @ 9:30am 
@cai yeah im just glad its working on dedi +HC, the lobby params seem to work if you change them very quickly the moment the mission loads (too slow and everything gets ignored). is there a way to get the in game welcome options screen working? like a waituntil uisleep first player connected to server? so people dont have to unpack the pbo just to change params