Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
This was an attempt to make a H2 fighter that didn't run out of hydrogen too fast (hence the generators) and was around the time that we got scripts that could project to LCDs so I must admit I was quite spam happy at the time using them.
Nowadays I believe there are scripts incorporated into the game that are self-refreshing and programmable direct from the LCD and workshop scripts are capable of self refreshing from the programmable blocks so no need for the timer blocks.
I can't believe the amount of weaponry I put on this thing! Hardly cheap considering the squishyness
Also, I'm curious: are you able to link all the programmable blocks to a single timer block? That way, they'll all refresh the monitoring scripts at the same time, right? Or do they refresh without a timer?