Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Or are you planning to pass that torch to another modder
I wanted to use this + OC and just read about the compatibility issue :(
@ AbsurdDive - Good to hear it
@ Budget_Security - Sure just throw me some credit
@ Chomplet King - I respect your opinion but there is a lot more then foliage added.
Installed this mod through Mod Organizer (thanks for the Nexus port).
Load order issue :D
I took a look at OlivierDoorenbos' Concise Guide [www.nexusmods.com] and forgot about that detail lmao
everything's fine now
One of the fire lights on Whiterun's conflicting with a mod and I'm still trying to figure out which one.
Issue: The light source+mesh up the stairs to the left of the drunken huntsman is misplaced, as in the light itself is on the original location while the textured scone (is that how that's called?) is on the new location
Maybe a conflict with SMIM?? I'll come back to this post if I figure it out.
I really like how whiterun looks though, not gonna lie