Source Filmmaker

Source Filmmaker

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Repaired Monoculus - (aka Halloween_DemoEye)
   
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Universe: Team Fortress
Model
Models: Creature
Tags: SFM
File Size
Posted
5.011 MB
Oct 18, 2016 @ 10:56am
1 Change Note ( view )

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Repaired Monoculus - (aka Halloween_DemoEye)

In 1 collection by Pte Jack
Pte Jack's Model Uploads
105 items
Description
Someone had asked for this to be fixed so it wasn't translucent when loaded. Well it took a bit of work, and just in time for Halloween, here you go. This still uses the original textures and the basic fix was to go in and add a $mostlyopaque command to the qc and recompile. However because I wanted to retain the animated sequences, I had to actually do a lot more to it and it ended up becoming its own model (so this does not interfer with the orignal Halloween DemoEye.)

The Item photo shows the original Halloween Demoeye in the center, going to sleep. You can see the translucency problem that I have repaired with this new model. The other 4 surrounding the original show the skins as they will appear in SFM on this model.

The up, down, left and right eyeball animated sequences had to be removed and deleted from any sequence that used them as a blended animation in order to get this to compile properly so you'll have to do that manually using the eyeball_xtrarotation bone found in the unknown controls.

Although this does use the original material the model is served with a new set anyway (you have to include materials when you upload models to the workshop) so when asked if you want to replace materials on workshop download, say YES to ALL or the model will not work. It isn't going to hurt anything.

The model has 4 skins, Normal, Angry and red and blue Spooky.

Includes:
props_halloween\halloween_demoeye_fixed.mdl
Popular Discussions View All (1)
1
Apr 15, 2021 @ 12:18pm
So scaling the Model Down seems to break the Monoculous; Am I the only one getting this?
Millenial Scout
13 Comments
Pte Jack  [author] Oct 17, 2021 @ 10:12am 
Correct the "ROOT" bone is the bone that you apply a scale control to if you want to scale the entire model. Not the "rootTransform".
duckso Oct 16, 2021 @ 4:58pm 
You scale the root.
meet the tryhard Sep 24, 2021 @ 2:25pm 
which one is the main bone of the modal
Plushy Oct 31, 2020 @ 7:09pm 
Which is the models main bone. I tried scaling other things excluding root and root transform
Pte Jack  [author] Oct 31, 2020 @ 6:56pm 
Did you resize the Root Transform? Don't!

Add the scale control to the model's main bone. Not the root transform.
Plushy Oct 31, 2020 @ 6:53pm 
You can't resize it. as soon as I resized and went to render it all just went to a big mess
VanderCold Dec 18, 2018 @ 7:19pm 
Plz can you fix the monoculus hat? For all clases
Fytax Apr 2, 2018 @ 9:04am 
So There is a Problem, which has been called out by [FR] Hoodie, the eyeball seems to explode when you reload, Ctrl+Z or Render. Have there been anykind of Fixes for that?
DELANO7 Oct 4, 2017 @ 12:46pm 
It seems it glitch really badly when i render it : it looks like it blows up or something.
Pte Jack  [author] Jul 31, 2017 @ 8:13am 
Why, when there is now a repaired model?