Space Engineers

Space Engineers

45 ratings
Cowboy Bebop: BeBop V3
   
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Type: Blueprint
File Size
Posted
Updated
1.445 MB
Sep 27, 2016 @ 2:47am
Oct 6, 2016 @ 1:15am
5 Change Notes ( view )

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Cowboy Bebop: BeBop V3

Description
-> BeBop & Swordfish II(aerodynamics) World https://steamcommunity.com/sharedfiles/filedetails/?id=775725382

My 3rd and propably final take on The Bebop from Cowboy Bebop.
Rewatching the show for the bazillionth time, I think, I finally managed to figure out the interrior layout. Especially how the inner gravity ring is implemented.
Now, that seperate ships, that are connected via landing gears and connectors count as one unit, I was beeing able to build a detailed cockpit by using small ship blocks. And I might do the same for the crewquarters.

work in progress.

PLEASE use the blueprint outside any gravity field as the THRUSTERS are turned OFF by default.

_missing grapple construction
_most rooms have no light source for the sake of better peformance
_most conveyor tubes were replaced by conveyor 6-way connectors for better performance
_pressurization system not fully installed



features all that is needed to replay '*toys in the attic'
also comes with a circular gravity ring to travel beween different floors and sections

do not post this blueprint in the developer branch as all rotors will disconnect.
never press 'P' in the cockpit! use the 2nd page hotkeys to operate the connectors
also only operate gates and the rear exit via cockpit hotbar or dedicated button panels

the best way to board the ship is from the top. drop down facing the front of the ship and the cockpit lies ahead.
exit the cockpit and traverse the gravity ring to reach the living room. you will find the kitchen and the infamous toilet further back. you will find the crewquarters on the floor bellow. follow the arrows on this floor to reach the cargobay.
open the fridge on your own risk!:)

MODs used:

CBmusicbox
http://steamcommunity.com/sharedfiles/filedetails/?id=770806605 (not required but I recommend it for a dash of nostagia

Blast Door Sections
http://steamcommunity.com/sharedfiles/filedetails/?id=300571927&searchtext=blast+door+sections

Small Ship Mega Mod Pack [100% DX-11 Ready]
http://steamcommunity.com/sharedfiles/filedetails/?id=305329302&searchtext=small+ship

Scripts:

Configurable Automatic LCDs
http://steamcommunity.com/sharedfiles/filedetails/?l=german&id=403921671

Whip's Artificial Horizon Script
https://steamcommunity.com/sharedfiles/filedetails/?id=713653017
5 Comments
Nandemonaiya Nov 29, 2018 @ 2:11pm 
super ship!
however I have not found it any living room or kitchen :)
and really do not have enough small ships heroes... and your worlds with fish-sword on the new version does not run :

silly to ask of course
but can you make small ships of the main characters as drawings ? ^^
Liquid Nov 27, 2016 @ 9:47pm 
The build is amazing ! I just wish there where a more in-deph guide on all the controls; maybe a video or something, but for some reason this thing isn't in youtube xD

Again, amazing work ! it really blew my mind

Is there a way to safely secure the Swordfish to the Seiyo? In the world map the Seiyo is tilted so the Swordfish starts falling to the side :/
JCapt Oct 2, 2016 @ 5:20pm 
Ah. Nice!
QwlGeist  [author] Oct 1, 2016 @ 11:56pm 
clickbait-thumbnail I suppose;)
thank you for your feedback.
the ship works actually just fine without any mods.
the small ship megamodpack just adds a second lightsource for the bridge.
blast door sections is just for the anchors and to smooth out the rear gate hinch.
and my soundblock mod is just for the feels;)
might upload an MOD-free version
JCapt Oct 1, 2016 @ 7:33pm 
lol... that thumbnail actually drew me into looking at the ship...
I like the ship! Just wish it did not have mods, but it looks good for so few mods! I like the thruster section, and the bridge.