RimWorld

RimWorld

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Sep 25, 2016 @ 6:46pm
Sep 26, 2016 @ 9:15pm
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Description
A transport ship is on a long-haul with strange passengers and cargo. Spacial debris tears into the ship forcing it to land on an unknown world. There are strange and vicious cycles to be found here. The world is hostile but stable. Life has had to evolve in harsh ways to adjust to life on this planet. You will find yourself beset by creatures every cycle. The local wildlife goes wild with fear just before the eclipse and you'll soon find out for yourself just why that is. You start with few weapons and little gear, but enough food to get going. You'll have to salvage what you can in order to make a new ship to get you offplanet.


Your faction will be a colony.
Start with 8 people.
Arrive in drop pods.
Player starting characters have a 20% chance to start with trait: Night owl
Player starting characters have a 20% chance to start with trait: Religious
Player starting characters have a 8% chance to start with trait: Chemical interest
Player starting characters have a 8% chance to start with trait: Psychopath

Incident created:
-Eclipse
-Infestation
-Manhunter pack

Incident(s) disabled:
-Toxic fallout

Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x24
-Component x30
-Survival rifle
-Pistol x3
-Plasteel knife x4
-Steel x800
-Wood x300

Map is scattered with:
-Ship chunk x8
-Steel x720
2 Comments
Wraith  [author] Oct 3, 2016 @ 8:28pm 
Haha yeah. It says you start with plenty of food, but you can run into starvation VERY quickly if you aren't careful. I landed in a desert, (which was awesome) but colony is going strong. I wish I could set the manhunters to be megaspiders, but I can't. There's an infestation mod I've been eyeing that would go quite nicely with this.
mounrou Oct 3, 2016 @ 8:23pm 
Woah, you actually made this.

Cool. :B1: