Space Engineers

Space Engineers

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Kumous
   
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Type: Mod
Mod category: Planet
File Size
Posted
Updated
131.482 MB
Sep 22, 2016 @ 10:57pm
Nov 11, 2016 @ 3:18pm
4 Change Notes ( view )

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Kumous

In 2 collections by Doctor Octoganapus
Doctors Planets (Master Collection)
130 items
The Zentinear System
11 items
Description
Kumous, also know as the "Poison Desert" is the fifth planet in the Zentinear System. The planet has a toxic and corrosive green atmosphere and its surface is largely made up of a green soil that is highly toxic to human life. Due to the hazards this planet presents it remains largely unexplored.

Travel Warning: The Corrosive atmosphere of the planet will break down ships and other vechicles it comes in contact with making any form of exploration of the planet Extremely Dangerous.

Kumous and its moon are made with full custom textures (custom voxels) and will not override any vanilla textures.

--- Planet Settings ---

Recommended Size = 100800m (100.8km)
Oxygen Level = None
Gravity = 0.84g

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Vous is a extremely rocky moon with no atmosphere.

--- Moon Settings ---

Recommended Size = 19000m (19km)
Oxygen Level = None
Gravity = 0.21g

Please comment with feedback and don't forget to rate.

Big Thanks to Rexxar for making the corrosive atmosphere possible.
60 Comments
[TFJA] DJL66 Jan 2, 2021 @ 5:55pm 
From playing in the past could just be that one area i was in i think i remember seeing a decent amount of gold deposits
Malpherian Jan 2, 2021 @ 2:29pm 
What material are on this planet? Is it worth having on a server as a Risk vs Reward objective for players?
[TFJA] DJL66 Dec 27, 2020 @ 9:46am 
@[7HBK] CoFFEeSHocK energy shields used to work
[7HBK] Elrond McBong Dec 27, 2020 @ 4:38am 
Is there any way to protect/hold longer against the corrosion? Would be a nice environment for a survival game, if there is a special block that withstands the acid much longer than Vanilla.
Leo_Draconus Nov 20, 2019 @ 11:22am 
Rexxar's script still works, however the clouds no longer do.
riotgrrl_adria Jun 13, 2019 @ 10:41am 
Woodzykiler: Should be able to. You would have to look at the code.
Fokey May 10, 2019 @ 5:39am 
will it still work ? if yes, could you contact the publisher of the "keris" planet and sent him the script or whatever makes the planets atmosphere corosive ? dat would be awesome
MrFox Apr 16, 2019 @ 3:07pm 
can we ajust the damage rate lol
Kevin03YZFR1 Apr 19, 2018 @ 5:16pm 
Never mind... Found out public class DamageCore needs to be unique in multiple planet scenarios. :steamfacepalm:
Kevin03YZFR1 Apr 16, 2018 @ 4:55pm 
@Doctor Octoganapus, perhaps you can help me with an issue. I have a custom planet using Rexxar's script which seems to only work as a local mod. I notices yours works in multiplayer yet I do not see any code differences. Could you clue me in as to what I need to adjust to allow the corrosive atmosphere to work on my mod? Thanks in advance!