RimWorld

RimWorld

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LED Technology [A18]
 
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Sep 9, 2016 @ 5:50pm
Feb 1 @ 2:57pm
32 Change Notes ( view )

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LED Technology [A18]

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Description
▂▃▅▇█▓▒░ LED Technology ░▒▓█▇▅▃▂

LED technology provides you with highly efficicient lighting technology that wont break the bank. This tech is combined with other standard buildings and materials to increase productivity while shedding some light on the situation.


~~Required Research~~
- LED Technology
- Hydroponics


~~Lights~~

LED Centre Strip (8W)
- Uses considerably less power than Edison bulbs.
- Doubles up as power conduit and automatically creates bends too while dragg'n'placing!
- Light radius is ~30% less than standing lamp.
- Not safe for outdoor use

LED Corner Strip (8W)
- The same as LED Strip but aligned to the corner to allow for snug fits against walls
- Not safe for outdoor use

LED Spot Light (25W)
- 45 degree intense security spot light.
- My own custom GlowFlooder. Does not clash with CCL or PandaPack
- Specifically for outdoor use! (best used with darker mod)

LED High Power Array (50W)
- An array of LED's totalling 50Watts of consumption which provides maximum area of light
- Safe for outdoor use.

~~Buildings~~

LED Hydroponics (100W)
- UV LED Lamps mounted directly over the Hydrobath for direct gamma injection.
- Does not need a Sun Lamp but effective growth rate is reduced by ~15%
- No more ackward positioning like original Hydroponics and Sun Lamp.
Popular Discussions View All (3)
0
Oct 3, 2016 @ 1:39pm
PINNED: Change log
ppumkin
0
Jun 21 @ 9:43am
Major Bugs (6/21/18)
MasonNasty
< >
143 Comments
Comrade GhostmasteR Aug 31 @ 6:46am 
In B19 we trust
UntouchedWagons Jul 13 @ 1:23pm 
Nevermind, they've gone away
UntouchedWagons Jul 13 @ 12:49pm 
I found a bit of an issue. If I use the Minify Everything mod to move a UV hydroponics basin, the glow that the basic produces doesn't get removed. It stays there lighting up the tiles that the basin was on
Dentatus May 27 @ 11:01am 
@K1||3rM - I too had the incompatable-with-Water-Power issue. After messing about trying to make up a patch myself, I discovered that simply loading LED -after- Water Power fixes this neatly.

My only other issue is I can't place light strips under doors. It auto-destructs the door, or when placing a door on a strip, it auto-destructs the strip. Considering normal power cables run under doors, could this please be looked into?
svdfold [RU] May 27 @ 5:51am 
Hi. I just want to leave a suggestion to make UV Hydroponics compatible with RF Fertile Fields, in other words - make a fertilizer as a construction requirement. Also it would be an advantage to vanilla hydroponics, if you'd nerf UV Hydroponics construction cost, it is too unbalanced imho. I've modified to 100 steel 32 silver 4 components, but with the same 100W power consumption, and it works just fine inside underground arctic base.
Ricky'Rooster'Thunderpants May 8 @ 9:59am 
I was thinking like... a Combat floodlight? it reduces cover in the lighted area
K1ll3rM Apr 21 @ 5:48am 
It looks like there is an icompatibility with the water power mod where the LED strips can only be placed in the water. I think it copies the characteristics of the underwater conduits somehow
Silent_lord Mar 30 @ 1:08pm 
liking the mod, but is there anyway to change the led strip colour? also the high power array... anyway to change thats colour? its a sickly green/yellow like toxic fallout.... i use the darkness mod so extremely useful the high powered array.
PMC_Zero(TW) Feb 1 @ 9:07pm 
It works perfectly fine, doesn't even have to replace one. Thanks alot. :"D
ppumkin  [author] Feb 1 @ 2:59pm 
OK last patch for version 15 is out. It solves all the problems mentioned. Let me know guys