RimWorld

RimWorld

140 ratings
LED Technology [V1.0]
   
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Mod, 1.0
File Size
Posted
Updated
4.056 MB
Sep 9, 2016 @ 5:50pm
Oct 18, 2018 @ 2:30pm
35 Change Notes ( view )

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LED Technology [V1.0]

Description
▂▃▅▇█▓▒░ LED Technology ░▒▓█▇▅▃▂

LED technology provides you with highly efficicient lighting technology that wont break the bank. This tech is combined with other standard buildings and materials to increase productivity while shedding some light on the situation.


~~Required Research~~
- LED Technology
- Hydroponics


~~Lights~~

LED Centre Strip (8W)
- Uses considerably less power than Edison bulbs.
- Doubles up as power conduit and automatically creates bends too while dragg'n'placing!
- Light radius is ~30% less than standing lamp.
- Not safe for outdoor use

LED Corner Strip (8W)
- The same as LED Strip but aligned to the corner to allow for snug fits against walls
- Not safe for outdoor use

LED Spot Light (25W)
- 45 degree intense security spot light.
- My own custom GlowFlooder. Does not clash with CCL or PandaPack
- Specifically for outdoor use! (best used with darker mod)

LED High Power Array (50W)
- An array of LED's totalling 50Watts of consumption which provides maximum area of light
- Safe for outdoor use.

~~Buildings~~

LED Hydroponics (100W)
- UV LED Lamps mounted directly over the Hydrobath for direct gamma injection.
- Does not need a Sun Lamp but effective growth rate is reduced by ~15%
- No more ackward positioning like original Hydroponics and Sun Lamp.
Popular Discussions View All (3)
3
Oct 11, 2018 @ 1:04am
Major Bugs (6/21/18)
MasonNasty
0
Oct 3, 2016 @ 1:39pm
PINNED: Change log
ppumkin
< >
175 Comments
timsteele Jun 6 @ 5:25pm 
Wonderful. Thanks.
ppumkin  [author] Jun 6 @ 7:41am 
Mode Creator here. Hello all. I will try and update this mode to work with latest versions soon
[BS]Sasha Mar 24 @ 3:38pm 
Will this be getting an update?
timsteele Mar 8 @ 10:57am 
Will this be updated ?
brightsideguy Jan 28 @ 11:28pm 
Great mod. Just one note: I noticed (at least in my heavily modded game) that the UV hydroponics only takes 1 work tick to build. which seems way too low.
Kizzycocoa Jan 26 @ 4:38pm 
Having the same issue - grey screen. Only used the spotlight myself. Guess I'll have to remove it and delete the mod. :(
Bebop Dec 19, 2019 @ 4:55pm 
Not sure how but tried this for the first time yesterday and the strips were blocking pathways for pawns. Had to delete them so the pawns could go to bed.
explodoboy Jul 17, 2019 @ 7:18pm 
Creating maps in a pre-existing game (Ex. Item Stash) causes random UV Hydroponics' light to appear throught the original colony's map, especially when having a very high count of UV Hydroponics.
Natalo77 Feb 9, 2019 @ 6:34am 
Any Hard incompatibilities?
Kafouille Dec 30, 2018 @ 2:48am 
Love the mod, but I wish the items where distributed along the vanila categories instead of it's own menu item, the main build menu gets really cluttered fast with a lot of mof and is often just an empty useless button if you have not the required reserarch yet.