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LED Technology [A18]
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8.927 MB
Sep 9, 2016 @ 5:50pm
Feb 1 @ 2:57pm
32 Change Notes ( view )

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LED Technology [A18]

▂▃▅▇█▓▒░ LED Technology ░▒▓█▇▅▃▂

LED technology provides you with highly efficicient lighting technology that wont break the bank. This tech is combined with other standard buildings and materials to increase productivity while shedding some light on the situation.

~~Required Research~~
- LED Technology
- Hydroponics


LED Centre Strip (8W)
- Uses considerably less power than Edison bulbs.
- Doubles up as power conduit and automatically creates bends too while dragg'n'placing!
- Light radius is ~30% less than standing lamp.
- Not safe for outdoor use

LED Corner Strip (8W)
- The same as LED Strip but aligned to the corner to allow for snug fits against walls
- Not safe for outdoor use

LED Spot Light (25W)
- 45 degree intense security spot light.
- My own custom GlowFlooder. Does not clash with CCL or PandaPack
- Specifically for outdoor use! (best used with darker mod)

LED High Power Array (50W)
- An array of LED's totalling 50Watts of consumption which provides maximum area of light
- Safe for outdoor use.


LED Hydroponics (100W)
- UV LED Lamps mounted directly over the Hydrobath for direct gamma injection.
- Does not need a Sun Lamp but effective growth rate is reduced by ~15%
- No more ackward positioning like original Hydroponics and Sun Lamp.
Popular Discussions View All (2)
Oct 3, 2016 @ 1:39pm
PINNED: Change log
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PMC_Zero(TW) Feb 1 @ 9:07pm 
It works perfectly fine, doesn't even have to replace one. Thanks alot. :"D
ppumkin  [author] Feb 1 @ 2:59pm 
OK last patch for version 15 is out. It solves all the problems mentioned. Let me know guys
PMC_Zero(TW) Feb 1 @ 5:47am 
Okay i will try it out when i have time, if there is more problem i will reply. thx:"D
ppumkin  [author] Jan 31 @ 2:18pm 
A new patch has been put in. Hyrdroponics may need rebuild and there is still small bug, when you build one, you must build another one before it goes on. I don't know why this is happening all of a sudden. If any of your LEDs are "off" just place a new one and it will return to normal. Per map spots are fixed properly.
PMC_Zero(TW) Jan 30 @ 6:24pm 
I think afrer the patch you update it completely disable the LED on the Hydroponics, even if i re build it :"( plz help.
PMC_Zero(TW) Jan 30 @ 8:09am 
LED Hydroponics in my save are on and powerd put no lights, 0% darkness put if make a new one it works fine. Is this something going to be a issue in the future?
ppumkin  [author] Jan 30 @ 3:01am 
I have just released a partial fix. I have verified now that the spotlights work on the correct maps, so switching from one base to another (or loading on other bases) renders the light on the correct map. BUT there is a problem with other thigns at the moment.. Please be patient I will be debugging that tonight... and then I am planning to get in custom colours in too.
ppumkin  [author] Jan 30 @ 2:45am 
I never managed to reproduce the gray map issue.. But I think it is caused by issues on setting the glowgrid cells, on the wrong map, and logging causes the game to grind to a halt (not sure why but the logging just slows the game down a ton) and this in turn causes lag in the rendering engine and causes this gray screen issue. The other plugin may be suffering form the same issue.
Sentient_Worm Jan 29 @ 3:51pm 
Grey map issue? That where everything turns gray and cant see anything?
If you figure it out I would love to know whats causing it but redist heat causes it for me if its not at the right spot in my load order
ppumkin  [author] Jan 29 @ 2:05pm 
Hi Guys - I pushed an update out to try and pin down this darn glowGrid proble, gray map issues and slowness. They all caused by the same issue. Please let me know if you still getting any issues.