8,625 ratings
Mod, 1.0, 1.1, 1.2, 1.3
File Size
3.021 MB
Aug 28, 2016 @ 2:00am
Nov 14, 2021 @ 6:03am
149 Change Notes ( view )

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Allows you to host, entertain and recruit visitors.

Excellent video explanation on YouTube.

Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- No water no life (guests will dehydrate)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Expanded beds
- Outfitted mod (guests won't buy things)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "don't drop equipment" option is on)
- Explorite Core (guests won't be able to claim beds)

Recommended mods to use with
- Snap Out!: Allows skilled wardens to calm people with a mental break down
- Where Is My Weapon?: Downed pawns will pick up their dropped stuff again once they can walk
- Spaceports: Allows for another source of visitors (shuttles) that can greatly increase your visitor traffic
- Multiplayer: This mod now should work with multiplayer (this changes almost daily). I am giving NO SUPPORT, concerning that. You'll have to find that in the multiplayer community. Only use multiplayer if you know what you're doing.
- Linux Harmony Fix to prevent crashes for Linux users.

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below.

Older versions
Can be found HERE[github.com].

- French Translation by Scribio[discord.gg] and qux
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
You can take part in votes and get priority support[www.patreon.com]!

I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]

Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.

Attention: Hospitality requires HugsLib!

Also try my new mod!

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.
Popular Discussions View All (278)
Jan 20 @ 1:52pm
Mod conflict or...?
Dec 26, 2021 @ 11:28pm
Guests are not buying specific items from shopping zone
Sep 21, 2021 @ 10:54pm
Failed to Interact
< >
iari Jan 19 @ 3:49am 
Sad to hear that, but thanks for responding and telling me anyways
Orion  [author] Jan 19 @ 12:01am 
It's practically technically impossible.
iari Jan 18 @ 2:42pm 
Love this mod!
A quick suggestion: Maybe guest would be interested to take part in Ideology events? Had a pretty banging dancing party, was sad to find out the guest wont participate
Luxordz Jan 18 @ 9:28am 
going theory is an unsub-resub fixed it. If you have a currently active save kindly follow Orion's instructions and get your logs or unsub-resub to see if that fixes it.
Orion  [author] Jan 18 @ 7:39am 
Yeah, I have to patch every possible task that they might help with, since by default everything that is created is claimed.
Guess that's another one for the list.
ItsMeYaRids Jan 18 @ 5:09am 
So I've recently noticed that when guests decide to do work around your home, specifically, like smoothing wall, they actually claim that as their factions building. I know this because, when using an Area of effect rod of flaming death from the rimhammer mod, the blast immediately changed my good, +85 reputation allies into instant hostiles, as I'd not realized I needed to claim the smoothed areas.

I guess they really liked those rocks.
Orion  [author] Jan 17 @ 1:41am 
@Luxordz: I can't reproduce the problem. There must be some other issue interfering. I'll need a log to look into your specific issue.
WJSabey Jan 17 @ 12:31am 
I wish there was an option to automatically limit total visitors to the number of beds available.
Orion  [author] Jan 16 @ 11:06pm 
Thanks for confirming it. I'll look into it.
Luxordz Jan 16 @ 10:30pm 
Can confirm Ramos' issue it is 100% the refuse visitors until guest beds option, if selected visitors will never spawn.