RimWorld

RimWorld

12,553 ratings
Hospitality
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.452 MB
Aug 28, 2016 @ 2:00am
Sep 28, 2024 @ 1:55am
175 Change Notes ( view )

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Hospitality

In 1 collection by Orion
Mods to use with Hospitality
12 items
Description
Allows you to host, entertain and recruit visitors.

Excellent video explanation on YouTube.

Description
Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell them junk by placing it in their shopping area! (shelves and containers work too)
- Happy guests will help out with your chores!
- Guests can be invited via the Comms Console!
- There is a tab that lists all present guests!
- You can set up dispensers as vending machines!

Can be added mid-game.

Instructions and more information
Can be found HERE.

Load order
Hospitality works best when loaded as late as possible. You can safely put it at the end of the list.

Known incompatible mods
- Any mod that gives guests animals (or slaves),
- Giddy Up (works fine, but guests won't use mounts)
- Colony Manager (you will need to start a new game, or your work priorities will be jumbled - you can use Fluffy's Work Tab to prevent/fix this)
- Xenn faction mod (their guest groups won't spawn)
- Outer Rim - Droid Depot (errors when droid guests show up)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Area Inclusion Exclusion (pawns won't spawn)
- Denser Beds (bunkbeds break when turned to guest beds)
- Ignorance Is Bliss (factions out of your tech range won't visit)
- Keep Bed Ownership (guest beds can't be destroyed)
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Explorite Core (guests won't be able to claim beds)
- Simple Food Selection (constant no food alert, lag)
- Camping Tent (stats are lost when converting to guest bed)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)
- Better Loading (guest beds disappear / can't be placed)
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup)
- Sentient Animals (won't interact, errors)
- Real Ruins (triggers guests to leave or makes them stuck)

Recommended mods to use with
Collection of recommended mods

Reporting bugs
Should you encounter any issues, first make sure the mod has updated correctly. You do this by unsubscribing and resubscribing whatever mod you think causes the issue. Then restart Steam. If this doesn't help, clear out your downloaded mods folder and restart Steam.

If the issue persists, press CTRL-F12 (right after the problem occurs!) to upload your log and paste the link and a description of what went wrong HERE[github.com] or in the discussions section. Note that this is only possible with HugsLibs installed. If possible, provide a screenshot of the error, the link to your log and an explanation of what happened. This will speed up fixing the problem tremendously, in case there is anything that can actually be fixed.

In 90% of all cases, the problem is a conflicting mod, failed update or a corrupted installation on your side. First try to resubscribe this mod (and restart Steam), then try a different load order. The Mod Manager mod and Mod Sorter[bitbucket.org] can help find obvious issues.

If you just complain and don't include an error log, I'm not gonna do anything about it.

Requesting features
You can request features HERE[github.com]. I will generally not do anything with requests written in the comments below. However, I don't usually do requests anyway. But that's where they go.

Older versions
Can be found HERE[github.com].

Credits
- French Translation by Scribio[discord.gg] and qux
- Korean Translation by NyaamZ
- German Translation by RW Chaos[github.com]
- Russian Translation by kamadz[github.com]
- Chinese Translation by CuteLasty[github.com]
- Brazillian/Portuguese Translation by Rafael Leite de Sá[github.com]
- Banner background by Alastair[ko-fi.com]

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]
You can take part in votes and get priority support[www.patreon.com]!

Micromods
I have a few one-feature mods (Animals Are Fun, Rescued Pawns Will Ask, etc.). They're not on Steam, but you can download them here: Micromods[www.patreon.com]


Ideas, problems and suggestions
Please add a new topic in the discussions section here or HERE[github.com].
Check if your idea / problem is already there.


Attention: Hospitality requires HugsLib!


Want to serve food?

Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.

Want to make money?

Casino integrates with Hospitality and allows guests (and colonists) to gamble with their silver at poker tables and slot machines.

Want to sell stuff automatically?

Allows you to set up vending machines where guests buy things.

Want sell stuff with a vendor?

Storefront integrates with Hospitality and allows you to staff colonists at the register to sell items to guests.
Popular Discussions View All (390)
5
Mar 24 @ 4:37pm
Not enough guest beds
Miguelh1020
1
Apr 18 @ 11:01pm
Guest has nothing to eat
fr0
5
Mar 9 @ 11:05pm
Guests are just, standing still?
T.D.C.
11,139 Comments
Orion  [author] 18 hours ago 
That's a cool idea, but I'm not adding new features anymore.
Mask of Humble Apr 27 @ 3:54pm 
So I love this mod, it give you a way to make money with out actively trading but I was wondering if maybe you could add a feature or maybe even another type of service where you can rent out pods to visitors, having them pay a X amount to use your pods to get to places, I'd love this as I use Helix gas pods and other then power and cooking I use them as pod fuel to launch gifts to hostiles near by to keep standings up but I'd love to be able to make some silver off letting visitors use the pods for transportation.
Orion  [author] Apr 23 @ 10:36am 
Hospitality has always had issues with the various android mods because they change pawns so much, usually.
I've not seen this one before, but I'm not surprised that it doesn't work.
Unfortunately, there is no way to exclude races or factions. Unless you make them hostile.
Moogle Apr 23 @ 7:50am 
Is there any way to disable a particular race or thing as potential guests? I'm running https://steamcommunity.com/sharedfiles/filedetails/?id=3096501398 and hospitality floooooods me with errors trying if a droid guest shows up and I don't have any way to disable them as potential guests
Orion  [author] Apr 19 @ 6:47am 
There's nothing stopping them.
emihead Apr 18 @ 10:45pm 
are colonists and guests supposed to be able to get in a relationship? just asking so i can figure out if it's intended or a compatibility problem
Orion  [author] Apr 18 @ 8:55am 
There should definitely be a difference noticeable if the room stats are different.
Stedera Apr 17 @ 11:42pm 
Is it expected, that different rooms give same amount of attractiveness? I have wooden and golden, both are equal in terms of price and attractiveness
Orion  [author] Apr 17 @ 10:58pm 
Sorry, not doing new features anymore...
Could you add an automatic checkout machine? The kind that works without needing a colonist to operate it! I really love your mod by the way :)