Arma 3
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Beketov
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
847.333 MB
Aug 14, 2016 @ 7:03am
Aug 22, 2017 @ 2:08pm
7 Change Notes ( view )

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Beketov

Description
Beketov.

Version: 1.0
Location: Central Russia
Type of the landscape: rural
Map size: 20x20 km (400 km^2)
Number of settlements: > 50
Suitable for: individual, squad, platoon or company simulation

[www.donationalerts.com]

=========================

I. Map Description

1. Geography

The Beketov district is part of the Uisk region. The Beketov urban-type settlement is located 75 km from Uisk and 340 km east of Moscow.

2. History

The village of Sobakino, in the Uisk province, has been mentioned in documents since the second half of the 17th century. It originally belonged to the Dergunov-Sobakin landlords. In the mid-19th century, the village became state-owned and gained the status of a district center. In 1935, Sobakino was renamed Beketov and became an urban-type settlement, named after one of the activists of the Uisk Bolshevik party. Several collective farms (kolkhozes) were established in the newly formed Beketov district.

3. Population

Population — 10,255 (according to the 2010 census). Of this, the urban population is 5,428, while 4,827 reside in rural areas. The ethnic composition is 95% Russian, 4% Tatar, and 1% other.

4. Economy

The economy of the district is primarily based on agriculture, forestry, and service sectors. The largest enterprise is the Beketov "chapelnik" factory, which has been on the brink of bankruptcy since 1993. A few open joint-stock companies (OJSCs) are also operational, including "Krasnoselskiy Elevator," "Studenetsky Distillery," and the private enterprise of S. G. Kevorkyan.

Culture, Education, and Health Services

Cultural institutions include the "Vperyod!" ("Forward!") cinema theater in Beketov, the Krasnye Seltsy village cultural center, and numerous churches. Notable churches include the Cathedral in the Name of the Entry into Jerusalem (Beketov), the Church of the Kazan Icon of the Mother of God (Krasnye Seltsy), and the Church of All Saints (Karavayky). There is also the ruined Armanikhinsk Church (Armaniha village) and the Dergunov-Sobakin estate, which has survived to this day.

Educational facilities consist of 11 schools and 1 vocational lyceum. The district also has 5 libraries, 11 small health centers, and the Beketov Central Hospital.

II. Authors and credits

Authors: Dead_Kennedy, SenChi (landscape, forest, most of Beketov urban-type settlement).

Gratitudes: The author is grateful to everyone who helped to create the island - 3D-objects artists, technical problems solutions assistants: Mikebart, das Camper, argument, Shelestov, udaloy, Yanot, Dock, Bar0n and other good people.

III. Known bugs


- Geometry problems with road police post building (vtn_bdg_post_md), postal office building (vtn_bdg_postoffice).
- No moon at night.
- River fords are marked as roads on the map (left as is for the testing purpose).

=========

UPDATE 1.0 CHANGE REPORT

NEW: Concrete airstrip on the West.
NEW: Many inprovements and details in every settlement around the whole map.
NEW: Many groups of several trees and shrubs around the whole map to provide a better hideout for the infantry.
NEW: Many new field roads.
NEW: A dozen of farms, general stores, storages and other non-residental structures around the map.
NEW: Several natural POIs and viewpoints around the map.
NEW: Some loading texts.
CHANGED (test): Birch trees has been replaced to birches from the ACR DLC.
CHANGED: More detailed landscape texture (the satmap).
CHANGED: More streetlights around the whole map.
FIXED: Wooden fences now crashes properly.
FIXED: A "WorldSize" parameter in the config now returns the real size of the map.
FIXED: Most of minor bugs that caused unwanted entries in the arma3.rpt
FIXED: Many minor bugs with buildings, trees in the middle of the roads, etc.
FIXED: A factory2 building now causes no error at the mission start.
FIXED: More accurate placing of the village names on the map.

=========

UPDATE 0.9b CHANGE REPORT

NEW: A penitentiary colony in Dubenki.
NEW: A dairy factory in Beketov.
NEW: Wheeled vehicles speed is now depends on the type of terrain.
NEW: A couple of new school buildings in Beketov.
FIXED: Some geometry issues around Beketov.
FIXED: Some geometry issues in the central industrial area near Kozlovo.
FIXED: Some geometry issues in Limonovo.
FIXED: Many roads around the map.

And some other minor fixes reported by the community.

=========

UPDATE 0.89b CHANGE REPORT

FIXED: compatibility with dedicated servers (some missed bisigns added);
FIXED: some minor bugs reported by fingolfin, shurka and others;
FIXED: removed unnecessary dependency of the "CUP Terrains - Maps", only the "CUP Terrains - Core" is enough now.
Popular Discussions View All (3)
4
Feb 5, 2021 @ 2:00pm
A question about using Beketov.
ChaosKnight
2
Jun 4, 2020 @ 12:25pm
Permission
ArganinyCZSK
0
Oct 17, 2023 @ 12:34pm
Livonia Ambience for Beketov - A mod that addresses the "no rain sound" bug.
EO
435 Comments
Subtropical_Blues Feb 11 @ 11:31pm 
This map is great for Vindicta. Appreciate the effort you put into this. Great map.
Ace Dec 22, 2024 @ 1:07pm 
This map really is a classic. Good performance, realistic terrain, I only wish there was a winter version!
Постальный Dec 21, 2024 @ 10:18am 
Хех, у моего одноклассника была фамилия Беке́тов...
А ещё, в Студенце, в одном доме чисто забор в комнате.
dude57 Dec 7, 2024 @ 11:59am 
Great map, used it for my campaign. Check it out on my profile <3
CallsignNeitor Mar 23, 2024 @ 10:42pm 
hey buddy! im having a problem, i cant use the map on multiplayer couse the error "beketov.sound" keep popping up, any repair for this? ty!
Matty Louie Ray Jan 26, 2024 @ 5:43pm 
is there a way to get this map without the fences in the actual Beketov City? It makes playing infantry scenarios not that fun. You can run them over but a grenade or TOW missile won't even destroy them. If there is a way to remove the fences in the city it'd be 1000x funner.
Germing_YT Sep 7, 2023 @ 12:13pm 
как скачать последнюю версию?
dead_kennedy  [author] Aug 17, 2023 @ 6:05pm 
Just realized we hit 90,000 subscribers, that's amazing, thank you!

Let's hit 10,255 and that number will be equal to the population of this (fictional) map! :-))))
fumungus Jul 5, 2023 @ 2:52am