Arma 3
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Beketov
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
808.079 MB
Aug 14, 2016 @ 7:03am
Aug 22, 2017 @ 2:08pm
7 Change Notes ( view )

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Beketov

Description
Beketov.

Version: 1.0
Location: Central Russia
Type of the landscape: rural
Map size: 20x20 km (400 km^2)
Number of 3d-objects: ~1,5 million
Number of settlements: > 50
Suitable for: individual, squad, platoon or company simulation

Addons requiered: CUP Terrains - core, http://steamcommunity.com/sharedfiles/filedetails/?id=583496184

Описание на русском языке - https://arma3.ru/forums/topic/6273-beketov-tcentralnaia-rossiia/

=========================

I. Map's description.

1. Geography.


Beketov district is a part of Uisk region. Beketov urban-type settlement is located 75km away from Uisk and 340 km to the East from the Moscow.

2. History.

Sobakino village of Uisk province is mentioned in documents since the second half of XVII century. It belonged to Dergunov-Sobakins landlords. In the middle of XIX century, the village became the state-owned property and acquired the status of a district center. In 1935 the village of Sobakino was renamed in Beketov urban-type settlement. It was named after one of the activists of Uisk Bolsheviks party. A few of collective farms (kolhozes) were formed right away in that new Beketov district.

3. Population.

Population — 10255 citizens (according to 2010 population census). Of these, the urban population - 5428 people, villagers — 4827 people. The ethnic composition of population — 95% Russians, 4% Tatars, 1% — else.

4. Economy.

The economy of the district is mostly formed of agriculture, forestry and service sectors. The largest enterprise — Beketov "chapelnik" factory which is on the brink of bankruptcy since 1993. There are also operating a few open joint stock companies (OJSC) «Krasnoselskiy elevator», «Studenetsky distillery» and private enterprise of Kevorkyan S. G.

Culture, education and health service.

The cultural objects are represented by «Vperyod!» ("Forward!") cinema theater (Beketov urban-type settlement), the house of culture of Krasnye seltsy village and lots of churches. There are Cathedral In the Name of Entry into Jerusalem (Beketov urban-type settlement), Church of the Kazan Icon of the Mother of God (Krasnye Seltsy village), Church of All Saints (Karavayky village) among them. Also, there is a ruined Armanihinsk church there (Armaniha village) and Dergunov-Sobakins farmstead which is preserved to our days.

Educational institutions are represented by 11 schools and 1 professional lyceum. There are 5 libraries, 11 smaller health centers, and Beketov Central Hospital.

II. Authors and credits

Authors: Dead_Kennedy, SenChi (landscape, forest, most of Beketov urban-type settlement).

Gratitudes: The author is grateful to everyone who helped to create the island - 3D-objects artists, technical problems solutions assistants: Mikebart, das Camper, argument, Shelestov, udaloy, Yanot, Dock, Bar0n and other good people.

III. Known bugs and shortcomings


- Geometry problems with road police post building (vtn_bdg_post_md), postal office building (vtn_bdg_postoffice).
- No moon at night.
- River fords are marked as roads on the map (left as is for the testing purpose).

Shortcomings.

- The necessity to change the color of river water to green-brown.
- The sound of the rain does not work.
- AI units still have some problems with crossing of some bridges.
- The necessity of cemeteries.

Additional 3D-objects needed.

- Standart building of a common village house of culture.
- Standart school building of bricks or concrete panels.
- New administration building with an interior.
- New building of road police post.
- Tombstones, flower beds and fences for the cemetery.

The author would gladly accept any help in fixing those shortcomings. Also, I'm looking for a person who would shoot a nice promotional video for the Beketov map.

=========

UPDATE 1.0 CHANGE REPORT

NEW: Concrete airstrip on the West.
NEW: Many inprovements and details in every settlement around the whole map.
NEW: Many groups of several trees and shrubs around the whole map to provide a better hideout for the infantry.
NEW: Many new field roads.
NEW: A dozen of farms, general stores, storages and other non-residental structures around the map.
NEW: Several natural POIs and viewpoints around the map.
NEW: Some loading texts.
CHANGED (test): Birch trees has been replaced to birches from the ACR DLC.
CHANGED: More detailed landscape texture (the satmap).
CHANGED: More streetlights around the whole map.
FIXED: Wooden fences now crashes properly.
FIXED: A "WorldSize" parameter in the config now returns the real size of the map.
FIXED: Most of minor bugs that caused unwanted entries in the arma3.rpt
FIXED: Many minor bugs with buildings, trees in the middle of the roads, etc.
FIXED: A factory2 building now causes no error at the mission start.
FIXED: More accurate placing of the village names on the map.

=========

UPDATE 0.9b CHANGE REPORT

NEW: A penitentiary colony in Dubenki.
NEW: A dairy factory in Beketov.
NEW: Wheeled vehicles speed is now depends on the type of terrain.
NEW: A couple of new school buildings in Beketov.
FIXED: Some geometry issues around Beketov.
FIXED: Some geometry issues in the central industrial area near Kozlovo.
FIXED: Some geometry issues in Limonovo.
FIXED: Many roads around the map.

And some other minor fixes reported by the community.

=========

UPDATE 0.89b CHANGE REPORT

FIXED: compatibility with dedicated servers (some missed bisigns added);
FIXED: some minor bugs reported by fingolfin, shurka and others;
FIXED: removed unnecessary dependency of the "CUP Terrains - Maps", only the "CUP Terrains - Core" is enough now.
Popular Discussions View All (2)
2
Jun 4 @ 12:25pm
Permission
ArganinyCZSK
3
Jul 16, 2019 @ 1:13pm
A question about using Beketov.
ChaosKnight
< >
393 Comments
Milky Oct 5 @ 7:11am 
any potential fix for the rain bug?
jasperloop Oct 4 @ 2:09am 
MEYOTICE, mine is doing the same.
MEYOTICE Sep 30 @ 11:48am 
mmh idk if this happened to anyone lately, but i was playing normaly on the map 1 week ago, now it makes my game crash, i use the same mods idk whats the problem, anyone ?
Eaftefun Jun 11 @ 6:46am 
одна из лучших карт на армач. Работа по ней будет продолжена?
ArganinyCZSK Jun 4 @ 5:27am 
@dead_kennedy
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://steamcommunity.com/workshop/filedetails/discussion/743968516/2288338908676631654/
ValrathCommander May 27 @ 12:37am 
Hey buddy mind if you remove that retarded Dalek please? Thank you.
Lightmanticore May 13 @ 4:20pm 
This map is legendary, thank you
pvttunt May 13 @ 8:09am 
GOOD STUFF VTN TEAM!
elias oriley May 5 @ 7:46pm 
Super map. I fucking love it. Please do a rework with the Contact DLC Stuff!
LuizBarros99 Feb 13 @ 7:30am 
Yes, I was saying that "Interiors for CUP" frequently causes massive clipping with the ground.