Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

30 ratings
Hexi's Advanced Base Modules
File Size
11.689 MB
Aug 13, 2016 @ 8:28am
Apr 16 @ 10:01am
153 Change Notes ( view )

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Hexi's Advanced Base Modules

Advanced versions of most vanilla modules.

Warning: These modules are not for the faint of heart!

Regular modules:
- [KeypadV2] Round Keypad
- [MemoryV2] Forget Me Not
- [MorseV2] Morsematics
- [MazeV2] Plumbing
- [PasswordV2] Safety Safe
- [SimonV2] Simon States
- [ButtonV2] Square Button

Needy modules:
- [NeedyVentV2] Needy Quiz
- [NeedyKnobV2] Needy Rotary Phone

Also includes some missions to get you acquainted with the modules.

PDF manual:

HTML manual:
HTML manual supports #<name> (i.e. "manual.htm#Password Sequences") for quick selection.

Many thanks to ashthebash for rotary phone sounds, and LtHummus/aforgottentune for voice acting!

"Number Disconnected" sound:
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Kolonel Wolf Mar 3 @ 3:32am 
The morsematics module is too unstable. I tried inputing the letter J which I spent enough time calculating already, and the module read it as H and then V and the third time I tried it I exploded. I like what you tried to do with the method of inputing a letter, but this method is way too sensitive. I think it needs an update with just buttons for dots and dashes
Pixword Feb 20 @ 6:11pm 
Pour ceux que ça peut intéresser j'ai traduit le manuel en français :

(For those who could be interested, I translated the manuel into french)
JuanMarkRk2 Dec 26, 2017 @ 10:53am 
I would like all the modules to be red
SiberianShay Nov 19, 2017 @ 11:04am 
Hello I'm here to inform an update on your modules they need to be fix for the new beta. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Answering Questions, Rotary Phone.
Heck Giver Aug 28, 2017 @ 2:49pm 
oh okay i see
Hex  [author] Aug 28, 2017 @ 2:29pm 
Simon states functions the same as simon says module, just with different rules for what to press. You're never getting to stage 3, because you never complete stage 2.

I'm also surprised you didn't try pressing red again (which would advance you), and that you seemingly only got instances where it was the same colour twice (if it were different, you should immediately know what the issue is).
Hex  [author] Aug 28, 2017 @ 1:18pm 
As far as I'm aware it's literally impossible for a stage to have no flashing colours, I'll need to see video evidence of that happening.
Heck Giver Aug 28, 2017 @ 1:12pm 
on simon states, when i get to the third stage of a module the first two stages' colors flash but then nothing new flashes? what do i do
[SSRT]Skepsis™ Aug 20, 2017 @ 9:36am 
Also for some reason on the plumbing maze everything I touch it with the Htc vive controller to rotate it, it justs disapears leaving a black 6x6 box