RimWorld

RimWorld

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Mad Skills
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
434.476 KB
Jul 25, 2016 @ 1:40am
Apr 17 @ 8:00am
19 Change Notes ( view )

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Mad Skills

Description
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
    Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for double, etc.
    Tiered: prevents skills from going down a level; XP to next level decays as per multiplier setting.
    Alternative "great memory": changes behavior of "great memory" trait: instead of halving skill decay rate it will now increase learning rate by 25%.
    Daily XP limit: after this amount of XP is earned in a skill, all subsequent learning of it is multiplied by value below, until midnight.
    Over-limit multiplier: multiplies XP gained in a skill which has already advanced the above amount that day. Set to 100% to disable daily XP limit altogether.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Popular Discussions View All (3)
6
Apr 11 @ 5:19pm
20lvl cap
nuclear_twister
1
Jan 8, 2023 @ 12:45am
Is there a way to stop decay once a pawn hits level 20?
BippyMiester
1
Jul 21, 2021 @ 10:02am
Not Working
Spanks Masterson
801 Comments
Ratysz  [author] May 29 @ 10:19am 
@Delta Farce: I don't play multiplayer and I wouldn't even know what making it compatible entails. Maybe it already technically is and just isn't explicitly marked as such.
Delta Farce May 29 @ 9:49am 
Any plans to include multiplayer compatibility? Showing non-compatible on my end.
Knight Of Acedia May 27 @ 2:21am 
i do use vanilla skills expanded, so that's it. That is precisely why i never throw blame around when modded games have problems. frankly speaking i'm an idiot but at least im a calm and self-aware one.
Ratysz  [author] May 26 @ 11:11pm 
@Knight Of Acedia, @[82AD] Silentwolf123: Once again... Do you use Vanilla Skills Expanded? Because if you do, the bug is on their side - in the compatibility patch for Mad Skills (although I'm not sure on the specifics, it looks fine at first glance).
[82AD] Silentwolf123 May 26 @ 2:15pm 
Same as below, i have the daily skills xp limit maxed out and still get the standing bug, to say its frustrating is an understatement
Knight Of Acedia May 17 @ 8:29pm 
no idea why or what's actually causing it but i was getting a "Exception ticking pawn System.NullReferenceException: Object reference not set to an instance of an object" error that seems to be gone after disabling this mod.
omegakill May 11 @ 4:11pm 
It does appear to be the skill cap as mentioned below, i changed it from 4000 to 100000 and drafted my pawn and undrafted and they carried on like nothing had happened.
Tarbarian May 11 @ 9:49am 
Can confirm that the standing around bug seems to only happen when the pawn hits the daily XP cap. Rather than continuing to work with reduced XP gain the pawn instead just stops working entirely. If you up the limit the issue is postponed until they hit that new higher limit.
气泡 May 7 @ 6:43am 
Anyone with madskills+VSE and is having jobdriver errors | standing around pawns. If they freeze can you try changing madskills daily xp from 4k to like 100000 and get the error to reoccur?
Ratysz  [author] May 5 @ 8:40am 
@capmax0504, @austinrb0614: If you have Vanilla Skills Expanded, this is why. It's got something to do with their compatibility patch for Mad Skills.