Portal 2

Portal 2

1,846 ratings
Don't Look Back
File Size
23.038 MB
May 20, 2012 @ 6:11pm
1 Change Note ( view )

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Don't Look Back

In 1 collection by Rand0mNumbers
Test Map Pack 4
7 items
These elements are rather nervous. Give 'em some slack.

Should you give too much, let me know.


As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition instead of the 20th xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
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Fuku Yamama Mar 5 @ 5:03pm 
jam.lab1 Jul 7, 2016 @ 8:39am 
What a crazy game. Right down to walking backwards to go through the door. Great fun game.
З Я М А Oct 28, 2015 @ 5:50am 
Говнищеееееееееееееееееее !
Petutski Jan 15, 2015 @ 6:59pm 
Wow, that was wild, very unique, and fun!
vioray Sep 26, 2014 @ 6:59pm 
"why don't you look where you're going?"
"because Portal taught me not to!"
Rand0mNumbers  [author] May 19, 2014 @ 4:24am 
I stopped making maps for a couple reasons: 1) Brush modelling wasn't cutting it for me anymore. I really wanted to learn how to make my own models and 2) I couldn't figure out ways to make my ideas work anymore. Every successive pack led to more and more unstable implementations (ex: Thaumaturgy).

I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.

So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
wildgoosespeeder May 18, 2014 @ 9:31am 
I love me some quality control. :P I wanted a change of pace with something unexpected.

I'm shocked you haven't revisited or created new maps since September 2012.
Rand0mNumbers  [author] May 18, 2014 @ 1:44am 
Aye. The maps haven't really changed since initial TWP release. They're probably past due for some bugfixes...

Thanks for blazing through them again! :D
wildgoosespeeder May 18, 2014 @ 12:06am 
Any comments I made on TWP also apply here:

Bashful elements.
guy612006 Sep 13, 2013 @ 5:37pm 
dont know how you did it but its a great map good job