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"because Portal taught me not to!"
I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.
So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
I'm shocked you haven't revisited or created new maps since September 2012.