Portal 2

Portal 2

1,990 ratings
Don't Look Back
   
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24.157 MB
May 20, 2012 @ 6:11pm
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Don't Look Back

In 1 collection by Rand0mNumbers
Test Map Pack 4
7 items
Description
These elements are rather nervous. Give 'em some slack.

Should you give too much, let me know.

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As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition instead of the 20th xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
74 Comments
c4shurik Feb 14, 2022 @ 7:22am 
;D
Wheatley Jul 15, 2021 @ 12:44pm 
omg!!!!!1!111 tis is so epok!! 🥶🥶
MrConeMan Mar 20, 2021 @ 11:26am 
this is such an amazing chamber. Never seen anything like it
Fuku Yamama Mar 5, 2018 @ 5:03pm 
Freaky!
jam.lab1 Jul 7, 2016 @ 8:39am 
What a crazy game. Right down to walking backwards to go through the door. Great fun game.
З Я М А Oct 28, 2015 @ 5:50am 
Говнищеееееееееееееееееее !
Petutski Jan 15, 2015 @ 6:59pm 
Wow, that was wild, very unique, and fun!
vioray Sep 26, 2014 @ 6:59pm 
"why don't you look where you're going?"
"because Portal taught me not to!"
Rand0mNumbers  [author] May 19, 2014 @ 4:24am 
I stopped making maps for a couple reasons: 1) Brush modelling wasn't cutting it for me anymore. I really wanted to learn how to make my own models and 2) I couldn't figure out ways to make my ideas work anymore. Every successive pack led to more and more unstable implementations (ex: Thaumaturgy).

I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.

So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
wildgoosespeeder May 18, 2014 @ 9:31am 
I love me some quality control. :P I wanted a change of pace with something unexpected.

I'm shocked you haven't revisited or created new maps since September 2012.