1,065 ratings
Universal Uncrafter
File Size
0.124 MB
Jul 22, 2016 @ 1:14pm
Dec 15, 2016 @ 1:24pm
3 Change Notes ( view )

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Universal Uncrafter

The Universal Uncrafter device will take any item with a recipe - even from mods! - and reduce it to its material components.

Material block types with no recipes can be converted into Grey Goo. Weak, easily gathered materials like dirt and gravel will convert at a 20 to 1 ratio, and some valuable types like pressurized steel girders will convert at 4 to 1, but most materials will convert at a 10 to 1 ratio.

In turn, Grey Goo can be converted into any material type. It will turn into the first material found in the Uncrafter's "Output" slots.

Craft it at an Inventor's Table or its successors.

There are few things other than just pure recipe backtracking:
-It won't run until you have enough space in the output slots.
-Large input stacks will start converting slowly, then speed up.
-Actual recipes with a pixel component will only refund half of the pixel cost. If only pixels, no refunds! Go find a merchant.
-Randomized guns and weapons will give you some metals appropriate to the level of the weapon.
-Yes, you can un-cook food. Make steaks raw again if you miss the taste of space salmonella.
-Saplings turn into plant fibers.
-As items can have multiple recipes, the Universal Uncrafter will choose one which isn't just pixels if possible, but will only pick one recipe in the end.
-No turning coal into 10 wood apiece. And no selling custom signs, either.

If you'd like to make a recipe for your mod which can't be deconstructed, put "nouncrafting" in its groups and it will be ignored.
Popular Discussions View All (1)
Aug 17 @ 8:10am
How does this actualy work?
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a ball Aug 21 @ 8:30pm 
I like the mod but I think it should do what it says
grey goo should be able to be turned into *EVERYTHING* or atleast some of the uncommon and common materials
The biggest use I have for it is for easy oxygen, contaminated water and hydrogen early in the game if you use Frackin Universe
Asides from that it is pretty much useless
Gallum Aug 20 @ 1:43am 
Grey goo doesn't work quite like the description makes it out to. It can be turned into most things that turn into it (blocks and liquids for the most part), but I can't find any materials that work. This may be a bug, but that doesn't make the goo much less useable. If you play with frackin universe it can be a good way to replicate sand for silicon.
Sirawesome Aug 14 @ 3:46pm 
I know that it might be considerd overpowered, but could the cost to produce grey goo be changed to 10 for all blocks for simplicity's sake? (please?)
frozenLake Jul 5 @ 11:33pm 
Key issue I find with this mod is that blocks such as Copper Gear Blocks, Bricks, Piles of Eyes, ect, are turned into grey goo, instead of their components from the recipe.
fractalform Jun 22 @ 10:28am 
It's a simple and helpful mod, but it would be cool to be able to do things in the replicator with grey goo.
nephilimnexus Jun 8 @ 4:35pm 
The problem I've found is that even block types with recipes turn into grey goo. Might just be a mod conflict on my end, however.
Eclipse the Dragon May 22 @ 12:56am 
it cool. the mods for the 2 things are found, and you are 100% right. i think i should remove that one. still, thanks.
RandomHoneySlime May 21 @ 10:28pm 
i think the raptor egg is from draconis o.o
Eclipse the Dragon May 6 @ 7:01pm 
does this mod use 'airimmunity' and \ or 'shadowimmunity'?

(why i'm asking)
[Warn] Unique status effect 'airimmunity' not found in status effect database
[Warn] Unique status effect 'shadowimmunity' not found in status effect database

if so, i'm getting that all over the game and logs and it is making the game lag a lot, to mach to play now.

if 1 or both are in the mod, pls try to find out what is going wrong to fix it. thanks.
if nother are used in the mod, ok then.

(i'm asking all sobed mods this)
zuts noots Apr 21 @ 12:34am 
One of the best Starbound mods out there! A must get!