RimWorld
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RT Fuse
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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435.890 KB
20 JUL 2016 a las 12:47
20 ABR a las 11:16
15 notas sobre cambios ( ver )

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RT Fuse

Descripción
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion.

Does not require a new colony to add or remove (might throw a one-time error).

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Discusiones populares Ver todo (10)
4
21 ABR a las 22:24
RT Fuse does not show up on my mod list
Todokoro
18
2
5 DIC 2022 a las 15:30
game balance
belzebot
9
11 MAY 2021 a las 12:39
Game "Initializing.." forever
A-A-ron
832 comentarios
Ratysz  [autor] 7 JUN a las 10:51 
@BlackWaterAquifer: Not every mod needs to be updated for every bugfix - those come out as patch version bumps for a reason. None of my mods needed to be updated, that's for sure.
BlackWaterAquifer 7 JUN a las 8:04 
That was a good explanation Svela. i do prefer to use mods that update with hot fixes, bug reports, and DLC updates so i do not get any game breaking bugs!
Svela 5 JUN a las 22:23 
I embellished their words a bit, and I mean everything in a respectable manner, but please know I am not BlackWaterAquifer's representative and may not have perfectly interpreted their words. Just a random RW enjoyer passing by. :)
Svela 5 JUN a las 22:22 
@Ratysz From what I understand BlackWaterAquifer just wanted to share their circumstances despite not being prompted to do so. Just like how I'm here explaining things despite not being prompted to. As such, you may freely ignore both of us at this current moment. Otherwise, below is my interpretation of BlackWaterAquifer's words:

I think what BlackWaterAquifer was trying to say was "I prefer to use mods that have updated after the usual hotfixes that usually go up after a major expansion. As such, I will not be using your mod, but I am very interested in using it. You didn't ask, but I felt compelled to share this. In the mean time, I do not have anything to tell you in regards to your mod breaking as I am currently not using it in the current 1.5 update. Regards."
Ratysz  [autor] 5 JUN a las 8:43 
@BlackWaterAquifer: I still have no idea what are you talking about.
BlackWaterAquifer 4 JUN a las 11:15 
Hey OP, I have nothing for you unfortunately. For reference, i use mods that update around the time Tyan makes his hot-fixes to reduce the risk of any game breaking bugs.
Ratysz  [autor] 28 MAY a las 6:11 
@BlackWaterAquifer: Gonna be waiting for a while unless you tell me what actually broke, if anything.
BlackWaterAquifer 27 MAY a las 13:20 
Waiting for the updates due to the hot fixes by Tyan
[+| CL rautamiekka 24 ABR a las 18:17 
@gigawattz

Same as vanilla, watt-days stored, and works fine with modded batteries in multiplayer (at least the one we use, but I imagine it doesn't really matter).
Watts Up 24 ABR a las 13:15 
Does this work with modded batteries? And if so, are they handled by watt days stored or just number of batteries?