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Recruitable Prisoners - with dialogue (pls read description)
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1.865 MB
2016 年 7 月 17 日 上午 6:14
2022 年 2 月 2 日 下午 5:21
135 項更新註記 (檢視)

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Recruitable Prisoners - with dialogue (pls read description)

描述
Hi, welcome to Recruitable Prisoners!



Workshop icon render kindly provided by Schris. Find his twitter here!

This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them. The mod will also make some races playable on a new game, as a result of allowing them to be recruited.
There should be about a 1 hour cooldown between most recruit attempts in in game time.
This mod uses almost all original dialogue with hopefully decent variety and writing structure. If there's any typos/grammatical errors or the like, feel free to inform me!

For a changelog of recent updates, please see the change notes on the right. Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet[docs.google.com] - You can also find hints for how to recruit each character here!

Known Bugs
- New recruits will sometimes not get food from storage automatically- save and reload to fix.
- Turret gunners may shoot at new recruits - save and reload to fix
- Crossbow users may shoot at new recruits - save and reload to fix
- Kidnapped tag may stay after recruitment - pick the character up and put them back down to clear
Bug Thread
Request Thread

FAQ

Q . How do I use this mod?
You will need to have prisoner cages built within your base to use this. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. Follow the dialogue tree and fufill what they need to recruit them to have them join you.

Q . Is <NPC> in the mod?
Any and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here.[docs.google.com] I'm not going to answer comments that ask this, so check the sheet if you want to know!

Q . I can't find an NPC in the spreadsheet. Are they recruitable?
If they're not on the sheet, they're not recruitable.

Q . I can't figure out how to recruit this NPC. Can you tell me how?
Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. You can find it here.[docs.google.com]

Q . Can you make this NPC recruitable?
My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!

Q . I don't like how difficult this NPC is to recruit! Can you change it?
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. Otherwise, you'll need to go into the FCS and tweak them to your needs.

Q . I can't recruit this NPC even though the spreadsheet says I can and I followed all the right steps. What's going on?
That's a bug! Please report it in the bugs subforum here. Please give as much detail as you can, helpful information would be; Which character didn't work, what area did you get hem from, how did the NPC bug out?

Q. I've found some typos/spelling errors! How can I let you know?
Please report those in the comment section of the main mod!

Nexus Mirror
Prefer downloading from the Nexus? Find it here.[www.nexusmods.com] I use the nexus to push WIP to get user feedback and testing before going to the workshop for a stable patch.

Translation Patches
Russian Patch by Davelgo
Chinese Patch
Korean Patch by Licensed/BusanDaek
I'll try to keep this list updated as I'm informed of language patches.

Compatibility Patches
Recruit-able Prisoners and Reactive World Compatibility Patch by Shidan

Nanogiraffe's Mods
Kaiin - Poet Companion
Player Town Settlers
Lore-friendly foods

laVal's Mods
DialoguePlus+ (Currently not being updated)

As of the 9th of January (2020), the mod is now under maintenance & being updated by laVal rather than Nanogiraffe as Nano is moving on to other games and projects going forward. As such, give your love to them for maintaining the mod for so long, but please forward any feedback and requests to laVal instead!
熱門討論 檢視全部(151)
873
9 月 20 日 上午 8:51
置頂: Experinces recruiting
cacti_shammon
266
9 月 18 日 上午 3:59
置頂: Requests for New Recruitables
Sae
162
9 月 20 日 上午 7:09
置頂: Bug Reports
Sae
4,323 則留言
Nanogiraffe  [作者] 9 月 24 日 上午 5:29 
@Matute if you think of dialogue options as numbered eg. 1st one is 1 2nd is 2. etc then a code such as 2311234 tells you the dialogue options. Nihongo means Japanese. Try selecting that and you may find a clue
Matute 9 月 23 日 下午 7:03 
who the hell is nihongo? i can't recruit a skeleton prisoner
ALL 9 月 15 日 下午 2:40 
How can I recruit great grim?
Scrimblo 9 月 7 日 下午 9:21 
i recruited a fishman and he can just wander into holy nation territory without issue
kind of funny but probably something that should be fixed
BolbiBoi 9 月 4 日 上午 2:03 
Are the normal cannibals recruitable?
I can recruit every variation of cannibals except them for some reason, even the ones in the Cannibals expanded mod.
Good Old Jim 9 月 1 日 下午 6:59 
YO! I figured out how to patch in my own Blue Eyes. Great mod, but since its been so long since it was last updated I decided to take a crack at it and what do ya know it worked, first try and everything! Sorry I am not a smart man so this is a rare occasion for me.
Forsaken Fritos 8 月 30 日 上午 11:41 
@Nanogiraffe thank you sexy
Nanogiraffe  [作者] 8 月 30 日 上午 4:44 
@Forsaken It should be - No special requirements (as it's an older dialogue). First option with 40/60 chance, then another roll @ 40/60 chance. So it's a 16% chance in total to succeed at both checks.
Forsaken Fritos 8 月 29 日 下午 9:44 
day 3 of asking how to get shrieking bandits
iSoloYourMadre 8 月 29 日 下午 5:57 
How long does it take for the speech option to appear for a shinobi guard?