安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Sadly, Civ 5 is not optimized for this map size. Maps of this size become unstable during gameplay. Some major limitations include the RAM limits caused by Civ 5 being a 32-bit application and an issue where a single civ having more than 250 cities causes city captures to take many minutes or longer to process. Increasing the minimum distance between cities and introducing strict unit supply limits could improve stability, but it's just too damn big. Likewise, this map is not a good candidate for transfer to Civ 6 because that game ALSO has stability issues on maps of this size with recent DLCs.
the map name is "Giant US" and should be in the "Additional Maps" tab