Sid Meier's Civilization V

Sid Meier's Civilization V

1890 ratings
Really Advanced Setup
File Size
0.073 MB
Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
13 Change Notes ( view )

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Really Advanced Setup

This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information:
Popular Discussions View All (18)
Apr 30 @ 4:36am
hot seat?
Rock Beaver
Aug 8, 2015 @ 5:00pm
great mod
Apr 14 @ 6:34am
How to uninstall??
< >
General Tso  [author] Jul 22 @ 7:29am 
As far as I know that bug isn't caused by this mod. But if you are interested in trying a couple of things. Here are some ideas that might work.

#1 Try clearing the Civ 5 cache.

1. Make sure you exit Civ 5.
2. Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
3. Delete the cache folder.
4. Restart Civ 5 and load the mod in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
5. You will need to re-enable the mod when you get to the mods screen.

#2 Try deleting this mod's database file.

The mod database files are located in "Documents\My Games\Sid Meier's Civilization 5\ModUserData". This mod's file name is "GTAS_AdvancedSetupMod-15.db".

The game will recreate the file next time this mod runs.

I'd be interested in knowing if either of these work.
luke1363 Jul 21 @ 7:14am 
For some reason i cant puppet states anymore with this mod, any help or advice?
Xelight Jul 14 @ 3:53am 
Finally I can disable Austria
General Tso  [author] Jul 11 @ 12:16pm 
Yeah. I thought the preview graphics for Civ 6 looked a little suspect myself. Unfortunately I know next to nothing about developing that type of art. Hopefully Civ 6 will provide modding support for that type of thing so that people who know what they are doing can improve it.
Frost Jul 9 @ 2:25am 
Okay thanks, that would be really cool. And don't be suprised if Civ 6's release date is pushed back which would give you time to add or work on that feature if you wanted to. Looking forward to any Civ 6 mods you push out. As a suggestion, the graphics look pretty cartoony in the previews so if they keep it that way, a good texture pack would go nicely with it. :)
General Tso  [author] Jul 8 @ 7:15pm 
Oh, I wasn't aware of that. If I get a chance I'll look into it. But I'm not sure if I'll get a chance to do anything. I'm very busy with some other projects (around the house) and Civ 6 will be released in less than 4 months. If I can squeeze something in before then I'll try to make it work.
Frost Jul 8 @ 3:49pm 
There is another mod called custom advances setup screen which allows hotseat but it doesn't have nearly as many options as your mod. If you added in a hotseat feature you would crush his mod and it really would be #1.
General Tso  [author] Jul 7 @ 4:51pm 
Not sure if that's possible.
Frost Jul 5 @ 3:22pm 
Add in hotseat
General Tso  [author] Jul 3 @ 11:33pm 
Cool. Glad you like it.