Sid Meier's Civilization V

Sid Meier's Civilization V

2,122 ratings
Really Advanced Setup
 
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0.073 MB
Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
13 Change Notes ( view )

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Really Advanced Setup

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Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (20)
6
1 hour ago
hot seat?
Lord Potassium
11
Aug 8, 2015 @ 5:00pm
great mod
hebrewsjohn
2
Feb 13, 2016 @ 9:12pm
is PerfectWorld3 compatible with Really Advanced Settings??
SlayViorZ
< >
1,906 Comments
Beleth Mar 13 @ 12:40am 
Hey, I just made stupid mistake. Now all is ok. Thanks!
General Tso  [author] Mar 12 @ 10:11pm 
You're welcome. I'm glad you like the mod.
DragonZIB Mar 12 @ 12:24pm 
Oh-Muh-Guh! Thank you for making this mod! It fixed my issue with being unable to select Mod Created Civ's, Canada, Nigeria, Boer, ect. The features of your mod are a fantastic Bonus too! My issue is it makes the Default UI un able to scroll, it's broken . . . alike sad Kittens.

Thank you for making the game suck less. Now these imaginary Kittens can chew Red Vine candy.
General Tso  [author] Mar 2 @ 10:56am 
Are you following the right steps?

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

If that's not the problem then try clearing the Civ 5 cache.

To clear the Civ 5 cache:
1. Make sure you exit Civ 5.
2. Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
3. Delete the cache folder.
4. Restart Civ 5 and load the mod in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
5. You will need to re-enable the mod when you get to the Civ 5 mods screen.
Beleth Mar 2 @ 3:26am 
doesnt work. I dont see any changes in my advance setup list
MythOfPlatypus Feb 19 @ 5:07am 
Ok, thanks :)
General Tso  [author] Feb 18 @ 9:05am 
That option plus several of the options located near it are actually implemented by the game itself. They are normally always set to off. My mod just gives the player the ability to enable them. Sorry since these options use in-game code I can't change the way they work. Unfortunately some of these options are not fully implement. However people wanted me to keep them in the mod - so I have.
MythOfPlatypus Feb 18 @ 8:29am 
I have encountered a bug. I enabled always war. The AIs, while on different teams, are trading with eachother. Is this normal?
General Tso  [author] Feb 10 @ 2:58pm 
Cool. That's what this mod is all about - giving you more options.
LordEmperor S A G A N Feb 10 @ 2:39pm 
Gives me a chance to beat Ghandi
nuke/10