Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
 
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0.073 MB
Feb 13, 2013 @ 10:35am
Aug 13, 2015 @ 3:43pm
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Really Advanced Setup

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Description
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Popular Discussions View All (20)
6
Mar 27 @ 5:44pm
hot seat?
Lord Potassium
11
Aug 8, 2015 @ 5:00pm
great mod
hebrewsjohn
2
Feb 13, 2016 @ 9:12pm
is PerfectWorld3 compatible with Really Advanced Settings??
SlayViorZ
< >
1,993 Comments
General Tso  [author] Aug 16 @ 4:10pm 
My memory isn't what it used to be but I think I used that mod with this mod and everything worked OK.
Crazy Pear Aug 16 @ 3:32pm 
Is it possible to use this mod with the Yet (Not) Another Map Pack?
MaX-NOR Aug 16 @ 9:00am 
Thanks for the answer.
General Tso  [author] Aug 15 @ 5:50pm 
I've been seriously thinking about it but it probably won't happen real soon. There are two problems.

1. So far there isn't much support for modding in Civ 6 and I'm not into spending a lot of time just trying to figure out if my mod is even possible. Hopefully this situation will get better in the future.

2. In my opinion Civ 6 isn't that good of a game. While this won't stop me from making a mod for other people to use, it does dampen my enthusiasm somewhat.
MaX-NOR Aug 15 @ 1:44pm 
Love this mod. Can you do in Civ 6 also ?
General Tso  [author] Jul 27 @ 2:49pm 
Many of the items that are added to the map by this mod must meet certain requirements in order to be placed. If the requirements are not found within the area you specify then then item will not be placed. (These requirements are determined by the game itself.)

Some map types offer better opportunities for things to be placed than others. As an extreme example. If you have a map that contains 100% land terrain and no water than no fish will be placed no matter what you try to do.

Also you can often increase the chance of placing things by increasing the placement area using the minimum and maximum distance settings. (This will only work if the map contains some areas where the item can be placed.)
chappu Jul 26 @ 8:07pm 
When I try to add a natural wonder and a map feature (mountains specifically) near my city start, neither appear, but if its one or the other they both are there. Is this a known problem?
General Tso  [author] Jul 24 @ 5:59am 
@MrRyGames: A corrupt Civ 5 has caused that symptom in the past. There's a chance that clearing the Civ 5 cache might solve the problem. Please not that clearing the cache won't actually fix a mod conflict but it will fix a corrupt cache that might be causing things to look like a mod conflict.

To clear the Civ 5 cache:
1. Make sure you exit Civ 5.
2. Find the Civ 5 cache folder. It's location might vary slightly depending on what operating system you have. Mine is located at: "Documents\My Games\Sid Meier's Civilization 5\cache".
3. Delete the cache folder.
4. Restart Civ 5 and load the mod in the usual fashion. Civ 5 will automatically recreate the cache when the game starts.
5. You will need to re-enable both mods when you get to the Civ 5 mods screen.
MrRyGames Jul 23 @ 6:02pm 
Found a problem, if you have the Extra Victory Conditions mod enabled along with this mod then the Really Advanced Setup screen will be completely blank when you click on it and clicking on any buttons or anything after that will do nothing, must then restart you game through ALT-F4 or other way. Such a shame as I miss the economic victory from Civ Rev
General Tso  [author] Jul 23 @ 8:43am 
Thank you. I'm glad you like it.