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Sadly, Civ 5 is not optimized for this map size. Maps of this size become unstable during gameplay. Some major limitations include the RAM limits caused by Civ 5 being a 32-bit application and an issue where a single civ having more than 250 cities causes city captures to take many minutes or longer to process. Increasing the minimum distance between cities and introducing strict unit supply limits could improve stability, but it's just too damn big. Likewise, this map is not a good candidate for transfer to Civ 6 because that game ALSO has stability issues on maps of this size with recent DLCs.
the map name is "Giant US" and should be in the "Additional Maps" tab
If that still doesn't work, use Really Advanced Setup. With the mod active, you can add, say, 100 extra copies of strategic resources and they will show up. If you want denser resources, just make the count higher, though keep in mind that the map has over 10,000 land tiles for these resources to spawn on.
enter that and find this map, should eb claled giant united states or something
take the .civ5map file, leave the other one there
drag the map back to the civ 5 folder
then from there drag it into the maps folder
I sent an add request to you!
Fuck yeah!
This happens when you reveal the whole map as it is trying to load / render the ENTIRE HUGE map at once.
After the map, terrain, units, features,geometry etc has finished loading (face it there is a LOT on this map) your performance should be back to normal, depending on your hardware.
I am using an 8 core CPU, 32gb ram, SSD etc and I still get a lag when I reveal this map at once.
It justs taxes your hardware big time until it has displayed EVERYTHING on this huge, awesome map.
PS - if you play with lots of AI's on this map, your performance may be significantly reduced / impacted later game (when there are lots of units), but again this depends on your hardware.
KEEP IN MIND YOU CAN OPTIMISE CIV 5 FOR MULTI CORE CPU'S in the config file.
@Mr Propane
@Mei-Cree