Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen


















Does this mod become redundant-isch or kinda overpowered, or work with at all, the mod:
Dubs bad hygiene?
Since I just found out the other day that it has fertilize features.
If your mod "tilled soil" is even able to be fertilized with that mod, and how strong that would be I have no clue but maybe I have to ignore the fertilize stuff from that mod on your tilled plots of mine, or if some other alternative mod might be a better idea.
But I love the mod and its whole concept cuz I thought as you, why not be able to till the land with or without research, and later research for tools or knowledge to make better fertilized land/plots. Also to make a neat looking farm plot a lot easier that you surround with some borders/floors for a tidy and clean look and the plot actually looks like farmland.
You can make a 200% soil field anywhere you want in under a minute...
How is that not overpowered?
Might as well be a cheat code.
like this one does: https://steamcommunity.com/sharedfiles/filedetails/?id=3554379016