RimWorld
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Glitter Tech Classic (No Surgery)
   
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Mod, 1.0, 1.1, 1.2, 1.5, 1.6
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Actualizado el
19.086 MB
16 JUL 2016 a las 8:06
11 JUL a las 8:29
43 notas sobre cambios ( ver )

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Glitter Tech Classic (No Surgery)

Descripción
About
The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

This version removes surgery recipes and all biomic parts from Glitter Tech for added compatibility with other surgery mods that do a way better job.

Using existing saves may be unstable and will be lacking the new factions and generated resources across the map.

It is recomended that you have some experience playing the vanilla game before using this mod. This mod is intended to be a hardcore experience that will ruin your colonies with a higher frequency then the vanilla game. This is not unbalanced or poor design, it is by design. Do not fight the factions in this mod directly until you have their level of technology.

Features
This mod builds upon the existing information in the game that mentions "glitter worlds". These worlds are presumably very high tech human societies with advanced production, communication and defense technologies. This mod adds a number of factions from those worlds as well as the ability to produce and purchase more advanced items in almost every category, such as:

New 1.5 features
  • Refreshed art for all buildings and items
  • Updated art for the Orion Corp faction
  • Recipes for most items and weapons
  • Balancing changes for recipes
  • Various balancing to meet 1.5 standards (still maintains the same difficulty)


Update Log

Scenarios

Other mods







Special Thanks
  • duduluu - Chinese Translation
  • Hennessia - Russian Translation

All versions[github.com]

Forum[ludeon.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

Discusiones populares Ver todo (6)
1
25 JUN 2019 a las 13:40
Red line error popup in the debug log
1stReaper
1
22 MAY 2018 a las 22:16
Issue with new traders
VoshkaVonBadMeow
0
4 MAY 2021 a las 11:10
Can't find Titanium?
Spanks
223 comentarios
Weyrling 1 OCT a las 14:27 
Titanium and Alpha/Beta poly don't make airtight walls/doors in Odyssey.
This can be fixed by adding <isAirtight>true</isAirtight> into the <stuffProps> sections of each material.
Max 17 AGO a las 6:22 
@Sam_ Could you add vac resistance to nano suites on par with marine/cataphract armours? They cant be used in space now.
Sam_  [autor] 11 JUL a las 8:29 
Updated to 1.6
Goomba 9 AGO 2024 a las 3:23 
Sorry if its a stupid question, but why is this version a larger File Size than the version WITHOUT all the surgery stuff?
Ovannion 27 ABR 2024 a las 5:59 
The legend is back! Thank you for updating the mod. I miss this mod
Charlizsz 23 ABR 2024 a las 8:10 
GOAT IS BACK
Itaros 19 ABR 2024 a las 23:39 
Skipping 1.4 and 1.3 is quite based xD
It hurts to poop 19 ABR 2024 a las 14:07 
its ALIVE!
Sam_  [autor] 14 ABR 2024 a las 22:17 
updated
Boss 1 AGO 2023 a las 20:29 
God, I remember old Rimworld. This was a must have mod (after the faction was finally, after numerous backs and forths, removed).