268 ratings
Glitter Tech (No Surgery)
Mod, 1.0, 1.1
File Size
16.747 MB
Jul 16, 2016 @ 8:06am
Feb 24 @ 12:25pm
36 Change Notes ( view )

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Glitter Tech (No Surgery)

Glitter tech adds a number of advanced buildings, items and resources to extend gameplay and difficulty in the late game beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

This version removes surgery recipes and all biomic parts from Glitter Tech for added compatibility with other surgery mods that do a way better job.

Using existing saves may be unstable and will be lacking the new factions and generated resources across the map.

It is recomended that you have some experience playing the vanilla game before using this mod. This mod is intended to be a hardcore experience that will ruin your colonies with a higher frequency then the vanilla game. This is not unbalanced or poor design, it is by design. Do not fight the factions in this mod directly until you have their level of technology.

Update Log


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All versions[github.com]


Popular Discussions View All (5)
Jun 25, 2019 @ 1:40pm
Red line error popup in the debug log
Sep 19, 2018 @ 5:03pm
Issue with new traders
Feb 26, 2019 @ 3:49pm
Rocket launcher BUG.
Seu C00keR Eh EU
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Byzantium Feb 24 @ 11:46am 
Bravo my man. Anyone who spends their free time into making free content for others need more love.
Sam_  [author] Feb 24 @ 10:16am 
bearhiderug Feb 20 @ 6:41am 
I see it from rewards from time to time
Kenny Dave Feb 20 @ 2:08am 
Thank you for the mod, I am having lots of fun :)

The EMRG can't be crafted right? Clue in the name (glittertech)? Or am I being thick again?
Sam_  [author] Oct 29, 2019 @ 10:55pm 
No they have force fields for that. The real threat on glitter worlds are exploding control panels, which happens any time something unexpected happens.
Tenbux Oct 29, 2019 @ 8:47pm 
The face that the new, bigger batteries have the same short problem as the normal ones makes them equally pointless. I guess you can build them if you enjoy having a doomsday rocket launcher detonate at random throughout your base. Do glitterworld powergrids randomly vaporize a couple of city blocks every few months?
Crit Magnet Sep 21, 2019 @ 9:22am 
@Sam_, thanks for this mod, it's pretty awesome. I'm still new-ish to adding mods to RimWorld and I think this is one of the better thought-out... except it needs some rebalancing, as I'm sure you've heard countless times. Anyways, mostly just here to leave thanks and I hope that a future version improves on it.
Aug 30, 2019 @ 9:41am 
@shilum_nehum You can use in-game def editor mod and change the sound effect there. I used that to change my recurve bow into a minigun (with the sound effect too!) that shoots 10 arrows at once lol
shilum_nehum Aug 17, 2019 @ 8:41pm 
I was wondering if there was a way you could remove the massive buzzing/humming sound from the matter fabricator?
bearhiderug Jun 1, 2019 @ 4:21pm 
To be fair, obtaining and utilizing the exoskelton provide benifits while being a challange to obtian. kinda cool!