XCOM 2
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Long War Laser Pack
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316.195 MB
Jun 28, 2016 @ 2:07pm
Aug 22, 2016 @ 7:38pm
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Long War Laser Pack

Description
By Pavonis Interactive
http://www.pavonisinteractive.com

To play:
Check the LW_LaserPack mod in the launcher.

This mod adds a pulsed laser tier of weaponry, situated between Magnetic and Beam (Plasma) weapons on the tech tree. They generally do one additional point of damage relative to Magentic weapons, or a 50% chance of one point of damage more for laser pistols.

The basic Pulse Laser technology requires having researched Elerium technology to unlock. Advanced Pulse Lasers requires basic Pulse Laser technology to unlock. Plasma (Beam) weapons now require Advanced Pulse Lasers technology to unlock. This will have the effect of delaying plasma tier weapons because of extra research time, but the resource cost for developing lasers is comparable to magnetic weapons, so you may able to field the lasers somewhat sooner.

This includes a Pulse Laser SMG, the Pulse Stengun, which will only be playable if you also have Long War Studios' SMG mod installed.

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----------------- CREDITS --------------------
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Lead Artist: Chris "CapnBubs" Mansell -- Twitter: @CapnBubs
Contributing Artist: Robert Bakos
2D Artist: Dana Henderson -- http://www.danaillustration.com/
Concept Artist: James C.L. Karlson
Programming: Rachel Norman
Design Lead: John Lumpkin

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----------------PERMISSIONS------------------
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Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

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--------------- COMPATIBILITY ---------------
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This mod does not override any base-game classes.

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----------- TROUBLESHOOTING ------------
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If you are having trouble with this mod, you can exit the game and REGENERATE YOUR INIs by deleting all files in C:\Users\John\Documents\My Games\XCOM2\XComGame\Config (you can leave XComEngine.ini to maintain your options settings).

XCOM2 Mod Troubleshooting Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Popular Discussions View All (6)
4
Aug 5, 2016 @ 3:31am
Laser shotgun has 0 crit
!?!
3
Aug 23, 2017 @ 1:34pm
Balanced Finite Items
andbruu
2
Aug 16, 2016 @ 6:37pm
Laser Gun Tier Replacement Bug
ADVENT Avenger
< >
251 Comments
Dragon32 Sep 7 @ 4:27am 
@Icicle_AI
I think it's safe to say no.
Icicle_AI Sep 6 @ 8:58pm 
will this be updated for wotc, with faction weapons like ripjacks, bullpups, rifles, gauntlets, and autopistols?
Bullet Kin Feb 24 @ 9:01am 
read desc @turbobatoza they are between plasma and magnet
turbobatoza Feb 10 @ 7:12am 
are these after the plasma weapons?
Captain Trout Jul 26, 2020 @ 5:15am 
NStriker, I love you
Amateur Linux Gamer Sep 13, 2017 @ 9:26pm 
NStriker++
Frei Sep 2, 2017 @ 3:10pm 
Other people will do it if they're just abandoning their projects.
Hyomoto Sep 2, 2017 @ 12:02pm 
Pavonis has said they have nothing to announce and have not investigated how much work updating these standalone mods would take. I think it's fair to consider these WotC-dead for the forseeable future.
The Three Sep 1, 2017 @ 11:40pm 
Cmon, I need my laser fix for WOTC!