Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also in Modded multiplayer (via MPPatch 0.1.3) The UUs for the base mod (Sub mod UUs work fine) Can be constructed but then when the turn is ended a reload occurs and deletes them from existence.
I was looking through the logs to fix some other mods and decided to check/report all errors. So, here is yours from Database.log: "[2521.862] Database::XMLSerializer (edited_animations/civ5artdefines_viseffects.xml): 'Row' or 'Delete' expected, got 'Name'." :D
As I only ever modded configuration and tweaked values in Civ5, I've actually no clue how the xml should be in this case.
Thought I inform ya, in case you ever come back to this game =)