XCOM 2
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Commander's Choice [WOTC & Vanilla]
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May 20, 2016 @ 9:42pm
Jul 26, 2023 @ 4:18pm
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Commander's Choice [WOTC & Vanilla]

Description
This mod is compatible with both Vanilla XCOM 2 and War of the Chosen.
The mod may be marked as incompatible with War of the Chosen. This can be ignored. The mod is classified as a vanilla xcom mod to maintain cross-compatibility.

Commander's Choice
Commander's Choice lets you set the class of any Rookie who is ready to rank up to Squaddie.

Any rookie ready for promotion will have a Commander's Choice button in the Armory Soldier Menu.
By Default Commander's Choice disables the Promotion Button for Rookies on the After Action screen (screenshot 3).
The Promote button on the Armory screen can optionally be disabled as well. This behavior can be customized in the ini.

The Commander's Choice button will only appear for Rookies that have earned but not yet received a promotion.
The PsiOps and Spark classes are not supported, for lore and mechanical reasons. The Commander's Choice button will not appear for these classes.
All other class, including custom classes, are supported. The only requirement is that the class be available to rookies for promotion.

ini Settings
ini Location: Steam\SteamApps\workshop\content\268500\688405905\Config\XComCommandersChoice.ini
ini Options:
Option
Default
Description
bPreventAccidentalLevelUp
True
Disable Next/Prev Soldier buttons if either is rookie ready to level up.
bCommandersChoiceButtonOnTop
True
Place the Commander's Choice button at the top of the list on the Armory screen.
bDisableArmoryPromoteRookieButton
False
Disable the Promote Button for Rookies on the Armory Screen.
bDisableAfterActionPromoteRookieButton
True
Disable the Promote Button for Rookies on the After Action Screen.
bHideAfterActionPromoteRookieButton
False
Hide the Promote Button for Rookies on the After Action Screen.
bUseNumInForcedDeck
False
Use NumInForcedDeck instead of NumInDeck for determining available classes.
sForceIncludeClasses
None
i.e. ""
Comma seperated list of Classes to force Commander's Choice to include in available class list.
Supports Custom Classes.
Example: sForceIncludeClasses="PsiOperative,Spark"

Warning: This option allows you to include classes that should not be included and may break things.

See FAQ if you experience any issues.


Compatibility Information
-This mod has no class overrides and should be compatible the majority of mods.
-This mod should be compatible with any mod class overrides.
-Compatible with Community Promotion Screen
-Compatible with Long War 2/LWOTC but may cause issues with Hidden Potential
-If using Musashis RPG Overhaul change bPreventAccidentalLevelUp to false in the ini.
Popular Discussions View All (9)
61
Apr 13 @ 11:47am
WotC Bugs
sq_paradox
49
Sep 19, 2023 @ 2:10pm
Bugs
sq_paradox
2
Jul 25, 2023 @ 9:13pm
PINNED: Localization
sq_paradox
696 Comments
Shit-Show-Commando Apr 24 @ 3:21pm 
can i add this mid game?
Krimi Apr 23 @ 12:10pm 
Thank you for the mod. Is there a chance to add the promotion to one of the 3 special classes? Reaper/Skirmisher/Templar. I've been searching and there isn't a mod that can do that.
datonenerd Apr 17 @ 8:05pm 
Does anyone know what might prevent it from even appearing in the first place? I have the mod installed but nothing changes in armour, the promotion tab is still the only options, no "Commanders Choice"
Diavoler Mar 20 @ 5:31am 
It bugged my campaign saves, had to restart. Wasn't using any other modes besides cosmetic ones.
Mycroft Feb 29 @ 8:20pm 
For me, the game itself runs and works fine, but the mod just doesn't actually do anything because i can go on a mission only for my guys at the base to still be getting promoted. I'll end up having way more akimbo guys then i'll ever use, only for the game to decide on it's own to promote more, when i REALLY need more grenadiers, specialists and rangers. No, i do not need six stormriders when i only have a single alchemist....
kriscube Feb 15 @ 1:25pm 
Mod is definitely broken. The game won't start when mod is enabled.
Skorbia Jan 22 @ 1:29pm 
@Lumiere I have the same problem.
Lumiere Jan 8 @ 8:51pm 
Anyone else getting the bug with RPGO where if you use it together with commander's choice, and the second wave option to pick your starting abilities, the 'confirm' button at the bottom of the abilities page isn't present?
[AOC] Kageno Jan 6 @ 5:22pm 
mod is broken
Krellik Nov 24, 2023 @ 1:47pm 
I can't access soldier bonds with this mod, is that a bug?