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When I look at the reference Vive/Index controller's obj files, surely all the separate objects have the same origin? And I see that when I import them into Blender, they all have the coordinates 0,0,0 as origin ( For valve_controller_knu_ev2_0_right at least). But when you look at their json file, each component has different origin coordinates.
How does this work?
PS- the official SteamVR glove models are in the wrong format and don't work. I've put over 20 hours into this so it's time to quit unless someone can help.
If you can get me working hands/gloves I'll PayPal you $20 USD on the spot! If it's a lot of work I'd consider sending more.
PS-I'd be happy with any decent hands or gloves model to replace the controller render model, but can't find any such thing. Animation would be very nice, but not mandatory.
Sadly there is still no way to upload controllers and basestations. I had some in the works when I found out and it was more than a little dissapointing.
As for the reason? IMHO, Valve wanted Destinations to be the default for SteamVR, but a lot of us were doing environments and controllers outside of Destinations. Now if you want to customize that stuff you need to make an entire location for Destinations and you can't share any of the individual parts between locations.
It's a real bummer for titles that made use of custom controllers like Audioshield since you can only select from what was uploaded in the past.
Thread "Custom Basestations and Vive controllers" in Workshop>SteamVR>All discussions
Well, but at least you can use your own model on your computer...
i finally found the correct export settings, guys...
Don't forget to "Reset X Form" in Max, nothing more to care about. (VertexCount, Holes, ...doesn't matter, i tried them all out. Even with way over 60k verts....)
-> obj-dialogue: turn ON the following settings. Uncheck every option i don't mention.
Flip XZ-axis, Faces as Triangles, Texture coordinates, Normals, Smoothing groups, Scale 1.0, Export Materials, Target PC/Win, Precision 4(whatever that means...)
Then under optimize: Vertex, Normals and Texture-Coord.
no preset in the dropdown.
That should do the job.
Don't hesitate to contact me if you're in trouble. Maybe i can help (but i have no clue about blender or so^^)
Happy modelling!