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And let me clarify... when I am saying "Image3", I mean like when accessing blocks with multiple screens (like cockpits). When sending text to secondary screens you can use Write2, WriteNew2, and Clear2 to modify the 2nd screen. The "Image" command, I would assume, works the same way. For example, I would like to apply 'No Entry' and 'Arrow' to the 3rd button on the [Sci-Fi Four-Button Panel].
Did you test to see if you're able to display "image3" on a button? Does the image display on the button if you do it manually?
Or you could set up some groups in the terminal and activate those groups.
Eg: with terminal groups named G2, and G3 respectively.
@Merge{
if value of Subs = 1
{
OnOff_On sub-unit [tag=M1]
}
else if value of Subs = 2
{
OnOff_On (G2)
}
else if value of Subs = 3
{
OnOff_On (G3)
}
}
So to activate 3 mergeblocks, EA would need to know which exact merge blocks to activate. If you can not rename them into a group that EA can activate then you will be stuck with having to call them individually. If you need to do this in multiple places in your script then i would recomend creating codeblocks for each instance which you can call in those places later.
eg:
@1mb{
OnOff_On sub-unit [tag=M1]
}
@2mb{
OnOff_On sub-unit [tag=M1]
OnOff_On sub-unit [tag=M2]
}
@3mb{
OnOff_On sub-unit [tag=M1]
OnOff_On sub-unit [tag=M2]
OnOff_On sub-unit [tag=M3]
}
@Merge{
if value of Subs = 1
{
@1mb
}
else if value of Subs = 2
{
@2mb
}
else if value of Subs = 3
{
@3mb
}
}