Total War: ATTILA

Total War: ATTILA

28 ratings
@g_Europa Perdita 12 TPY Submod
   
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Tags: mod, Overhaul
File Size
Posted
Updated
10.566 MB
Apr 5, 2016 @ 7:29am
Aug 7, 2017 @ 8:12am
7 Change Notes ( view )

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@g_Europa Perdita 12 TPY Submod

In 1 collection by Augustusng
Europa Perdita Official Submod Collection
3 items
Description
This is an official submod for Europa Perdita that changes the grand campaign and Age of Charlemagne campaign to 12 turns per year, and changes the turn numbers for the climate change phases in the GC to match. It also doubles building construction times and research times, and cuts the rate of religious conversion in half.

You need to be subscribed to Europa Perdita in order to use this submod. It is still compatible with FotE.

This submod also requires a new campaign.

You can find a standalone version of this submod at the EP official submods thread on TWC: http://www.twcenter.net/forums/showthread.php?726696-Europa-Perdita-Official-Submods
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30 Comments
✦Skarekrow✦ Mar 25, 2021 @ 11:12am 
Could you please update this? Me and many other would be grateful
Admiral von Spee Apr 9, 2019 @ 1:38am 
HI!
Wandering if you can uppdate this mod! Fall of eagles hase been updated and it broke a few things ex City building times
There is an updated paradita but it has no 12tpy and it breakes amersion for me!:steamfacepalm:
Admiral von Spee Apr 9, 2019 @ 1:34am 
HI!
Wandering if you can uppdate this mod! Fall of eagles hase been updated and it broke a few things ex City building times
Augustusng  [author] Oct 17, 2018 @ 7:27am 
Build time is changed. Movement isn't, as it doesn't make sense for armies to move so slowly anyway.
Admiral von Spee Oct 17, 2018 @ 1:47am 
Hi! Thanks! But I wonder if you can make it sa that researth time and bild time and maybe movement is more in line with 12tpy?
Augustusng  [author] Oct 16, 2018 @ 12:22pm 
Yes.
Admiral von Spee Oct 16, 2018 @ 10:35am 
Does it still works?
Aurelinus Aug 22, 2018 @ 4:59am 
In fact that submod needs still reworking. If you change 4TPY to 12 TPY then all related stats should be trippled (x3) not doubled, including unit costs or time for their recruitment, plus economy needs real rework, you just can't leave standard incomes from 4TPY.
Augustusng  [author] Apr 16, 2018 @ 11:21am 
Yes, this submod works with AoC. Guess I should change the description above to make that clear.
8bitadder Apr 16, 2018 @ 9:43am 
Does this work with AoC?