Total War: ATTILA

Total War: ATTILA

29 avaliações
@g_Europa Perdita 12 TPY Submod
   
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Marcadores: mod, Overhaul
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11.079 MB
5 abr. 2016 às 7:29
7 ago. 2017 às 8:12
7 notas de alterações ( ver )

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@g_Europa Perdita 12 TPY Submod

Numa coleção por Augustusng
Europa Perdita Official Submod Collection
3 itens
Descrição
This is an official submod for Europa Perdita that changes the grand campaign and Age of Charlemagne campaign to 12 turns per year, and changes the turn numbers for the climate change phases in the GC to match. It also doubles building construction times and research times, and cuts the rate of religious conversion in half.

You need to be subscribed to Europa Perdita in order to use this submod. It is still compatible with FotE.

This submod also requires a new campaign.

You can find a standalone version of this submod at the EP official submods thread on TWC: http://www.twcenter.net/forums/showthread.php?726696-Europa-Perdita-Official-Submods
30 comentários
✦Skarekrow✦ 25 mar. 2021 às 11:12 
Could you please update this? Me and many other would be grateful
Admiral von Spee 9 abr. 2019 às 1:38 
HI!
Wandering if you can uppdate this mod! Fall of eagles hase been updated and it broke a few things ex City building times
There is an updated paradita but it has no 12tpy and it breakes amersion for me!:steamfacepalm:
Admiral von Spee 9 abr. 2019 às 1:34 
HI!
Wandering if you can uppdate this mod! Fall of eagles hase been updated and it broke a few things ex City building times
Augustusng  [autor] 17 out. 2018 às 7:27 
Build time is changed. Movement isn't, as it doesn't make sense for armies to move so slowly anyway.
Admiral von Spee 17 out. 2018 às 1:47 
Hi! Thanks! But I wonder if you can make it sa that researth time and bild time and maybe movement is more in line with 12tpy?
Augustusng  [autor] 16 out. 2018 às 12:22 
Yes.
Admiral von Spee 16 out. 2018 às 10:35 
Does it still works?
Aurelinus 22 ago. 2018 às 4:59 
In fact that submod needs still reworking. If you change 4TPY to 12 TPY then all related stats should be trippled (x3) not doubled, including unit costs or time for their recruitment, plus economy needs real rework, you just can't leave standard incomes from 4TPY.
Augustusng  [autor] 16 abr. 2018 às 11:21 
Yes, this submod works with AoC. Guess I should change the description above to make that clear.
8bitadder 16 abr. 2018 às 9:43 
Does this work with AoC?