Space Engineers

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Automated Shipyard - The ReConstructor
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
745.504 KB
Mar 26, 2016 @ 7:54pm
Mar 31, 2016 @ 7:37pm
4 Change Notes ( view )

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Automated Shipyard - The ReConstructor

Description
This is an Automated Shipyard named "The ReConstructor".
- Vanilla (No Mods)
- No Program Blocks
- No Sensor Blocks
- Builds up to 17x11x10 Large Block Ship or Station
- Builds up to 79x45x46 Small Block Ship (LxWxH)
- Variable Length and Height Settings
- Currently Works with Build (01_127_011 64-bit 2016-03-25 06:00) hope it works with newer builds

- Total Blocks 3135
- 14 Grids
- 274 Timer Blocks
- 9 Welders
- 6 Pistons
- 9 Rotors
- 16 Solar Panels
- 1 Nuclear Reactor
- 4 Large Cargo Containers
- 2 Batteries
- 6 Oxygen Farms
- 1 Oxygen Tank
- 42 Thrusters
- 16 Gyros
- 1 Cryo Chamber
- 1 Gravity Generator

** Things to note
- Tested on Multiplayer server it Lagged the server without building anything.
- When building on Multiplayer server the server lag would cause the timer time to be off and did not build correctly
- Works good for me on my own personal computer.
- First weld ON and Welder On Time are on if you can see the text in the text panel.
- First weld allows more welding time on the very first row at the very top. This is used if the blueprint is very wide this allows it weld all the way across before continuing down.
- Welder On Time x10 Multiplier just multiples the weld on time by 10 for more weld time if needed.
- Connect your Large ship or Large station the the Blast Door corner. You may have to add couple of blocks to position your blueprint.
- Connect your Small Ship blueprint below the smaller arm with the white tip which is connected to a rotor. You may have to add some blocks to connect your blueprint. The other arm with the white tip is for locking down the Large Welder Arm.
- Only lock the welder arm when you are flying around. I saw the ReConstructor spin out of control when locked once.
- The numbers that go from left to right 8 to 1 in red are for setting the length of your Blueprint.
- The numbers that go from top to bottom 1 to 4 in red are for setting the height of your Blueprint.
- The ReConstructor moves slowly when welding.
- "Be Warned !!!": The longer the arm extends the more the arm shakes. I did my best to stabilize the welding arm. Tested only on my personal computer in Creative mode and without any problems blowing up. The arm shook more than I wanted it to when it was fully extended.
22 Comments
Chester  [author] Jun 3, 2019 @ 5:57pm 
Flux_bOI you have to count the blocks. Also this is my first attempt at an automated ship yard and used no programmable blocks just timers. At the time it was created server lag made the timer blocks not work correctly in multiplayer. Look at my other three ships named 3D Printer they use a programmable block.
Xavier Jun 3, 2019 @ 2:32am 
How do you tell the length/height of your ship?
JakeFrmStatefarm Nov 22, 2018 @ 4:49pm 
i wish someone would make a shipyard large enough to make sauron2012 mc80
Chester  [author] Dec 7, 2017 @ 5:08pm 
I just added a bare bones automated shipyard called The ReCreator
Chester  [author] Dec 7, 2017 @ 4:00pm 
Working on new automated shipyard called the ReCreater and it works in multiplayer. Should be done in a week or 2 or less
Laffyistired Dec 4, 2017 @ 9:03am 
hi has this been updated
Chester  [author] Apr 3, 2016 @ 6:03am 
[E.T.]B.Duhari [GER]: You are welcome.
B.Duhari Apr 2, 2016 @ 10:37pm 
@Hester Thank you for answer. Yeah i placed it via creative, now i can see it in full version :) Thanks for it
Chester  [author] Mar 31, 2016 @ 8:39pm 
RazerBandit: I have uploaded the World save as Automated Shipyard - The ReConstructor - World Save
Chester  [author] Mar 31, 2016 @ 8:07pm 
RazerBandit: Yea 20 is allot of grids. I think any more than 4 grids is too many. I had to use 14 grids to get the results I wanted for a non moded build.